Return to Glory: FEAR THE NIGHT

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Author: Night Rider

Last revision: 13 Mar, 2023 at 08:43 UTC

File size: 377.49 MB

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Description:

This is the version 1.0 release of FEAR THE NIGHT, released 3/13/2023
This is the Standard Unit Size Version. A 2X and a 3X (RTG: Apocalypse Compatible) version will be released ASAP)

After 4 months of work, and over 100 hours of play testing and balancing through 3 separate 100+ turn campaigns and literally hundreds of custom battles, Night Rider present’s RETURN TO GLORY: FEAR THE NIGHT.

As you will see this is a passion project of mine, and I have spent countless late nights creating this from the ground up. What began as a quick, "I wonder if I could build this", turned into an obsession with building the biggest, and most stable faction overhaul mod that’s ever been produced.

I’ve always felt that Vampire Counts did not feel UNDEAD enough, and not SUPERNATURAL enough. I feel that a lot of their limitations turned many players away from what I "now" consider to be the best Faction in the Game. I have spent many long hours play testing and balancing this overhaul to provide the experience I have always wanted in the Vampire Counts. I hope you will enjoy it.

NOTE: Recommended Play Difficulty: VERY HARD

What is FEAR THE NIGHT?

It is a complete Vampire Counts Overhaul, that adds 63+ new units and heroes to the Vampire Counts.
But that’s not all it does. There is a whole lot more. Read on for more detail.

Vampire counts now have access to:
+63 new Units added ( all original Vampire Counts Units remain as well)

+30 new weapons with hand made custom built in game representations.

+27 new spells/abilities

-New Hand drawn/edited textures and gore effects.

-Custom Movement, Mass, Speed, and more for each unit.

-Custom Models never seen before in Warhammer Fantasy battles.

-Complete Necromancy Overhaul, with the NecrOverhaul Submod.

-New Hero/Characters (some of which are beyond anything you could imagine)

-Completely new strategies, and tactics never used by the Vampire Counts are now viable.

-Vampire Counts units like, the Dire Wolves, Zombies, Bats, Vargheists all receiving a boost in effectiveness and late game functionality.

-Special Hero Squads, that buff units, De-buff enemies and provide support even when your Lord is not near.

– Custom made Weapons and Armor Pieces, to completely change the way Vampire Counts look on the Field.

– Never seen before Artillery pieces, Cavalry, War Machines, Chariots and even Dragons!

-Garrison Overhauls for Vampire Counts, adding Fear the Night Units and Tech/building advancements to include even more elite units to protect your Dark Citadels.

-All Vampire Counts Factions get access to the NEW UNITS/Spells/Weapons/Features.

-Compatible in Custom battle/Multiplayer (as long as both players have the mod installed. and Campaign.
NOTE: This mod is designed around Single Player Campaign from the Vampire Counts player POV, so balancing for competitive play/Multiplayer was not a focus, however this shouldn’t be a problem, as the units themselves are balanced against pre-existing units.

-Raise Dead Overhaul, which replaces some units and adds new Fear the Night Unit options when raising dead.

-New Buildings/building requirements for some custom Fear the Night units (balanced so you can’t get tier 5 units on turn 5 (Sorry Folks).

-TRULY UNDEAD UNITS, without fear. They will fight until they are DEAD, or the enemy is.

-Completely rebuilt tier system for every type of Vampire Count Unit providing tier 1 up to tier 5 Elite Units for all Unit types including Zombies, Skeletons, Wights, Wraiths, Beasts, and Vampires.

-Do you like Zombies, but wish You had more variety, better resiliency and more Undead corpses to toss at your enemies? CHECK!

-Do like Skeletons but wish they were stronger, and useful in the mid and late game? Done!

-Do you love the Idea of Wraiths/Ghosts but wish you had more options? Just Wait till you see them.

-Do you dream of commanding an entirely effective Late game Army of only ZOMBIES?

-What about commanding a horde of apparitions and wraiths to swarm the enemy with supernatural speed all while being almost impervious to non-magical weapons, like the Final battle of LOTR?

– What about an entire army consisting of only VAMPIRES. (I am not talking about only Blood Knights, Lords/Heroes.) Way more, way better.

There is so much more I am probably forgetting something, but I will leave it up to you to find the rest out on your own.

QUICK NOTE ON BALANCE:
I am completely aware that some of the units in this mod may provide a Vampire Counts player an unfair advantage against certain factions. This is intended, to express more UNDEAD/Supernatural capability. In instances where a unit was deemed OP, the unit’s pricing was adjusted accordingly ( You’ll see 🙂 That being said I am more than happy to listen to suggestions and make tweaks in the future. So let me know (peacefully and politely) what you think.

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FEAR THE NIGHT: NECROVERHAUL SUB MODSteam Workshop