Multy world

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Author: AnvarOdessa

Last revision: 30 Jan, 2019 at 06:13 UTC

File size: 4.65 MB

On Steam Workshop

Description:

– Huge world x6. * When creating a world, choose the size of the world and the type of world – Multiworld
– Underground treasures
– Endless resources from group play
– Increased number of resources
– Custom secret rooms from the elf biome with respawning ** Bosses drop the Improved Elven set for archers + Ring + Peak for Warriors with Vampirism Effect. Archers drop poisoned arrows.
– 3 custom secret rooms with dragons and spawn. Drop the ring and amulet from beetles biome and 1 custom ring + Beatle Poisonous Club
– 2 custom secret rooms with a boss from a forest biome. Armor set and sword drop from the boss
– Room with the Shaman boss and a drop from an underground biome. In single player boss after appearing teleports on top of the map to the altar.
– Rooms with bosses for Christmas and Halloween theme with a drop of event items
– Underground goblins, black dragons, vampire guards, monsters and bosses from beetles biome (without respawn)
– Reinforced monster waves
– Updated technology tree – Firearms, Chitin armor, metal transmutation as well as sand, stone, and sulfur.
– Starter set – 20 coins, 4 beds, 10 ladders, forge, workbench, initial staff, bow and sword, pick, axе, 4 baskets, a set of books of combat skills
– The repetition time of cyclic sounds is increased 5 times (sheep, wild boars, hens, zombies and etc.)
– Removed the effect of destruction of blocks in the spells of bosses Altar Keeper and Beetle Queen

Ground textures moved to a separate mod – Ссылка

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
* Modification not compatible with Star Wars and Fishman’s Cave mods
** Clear the room and reload game to respawn monsters

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TBD
– Mage set
– Adding hi-tec branches to the technology tree, creating portals, man-generators, and also, in part, materials and items from the Star Wars mod
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Some improvements that can only be made manually:
ATTENTION! Backup your files before making changes.

1. Increase the number of dwarfs to 40 individuals.
Open game_folder/data/char_levels.txt
Replace all:
1 0 1
2 130 1
3 700 1
4 1400 2
5 3400 2
6 5000 2
7 8500 2
8 16000 2
9 32000 2
10 64000 2
11 130000 2
12 200000 2
13 270000 2
14 340000 2
15 540000 2
16 740000 2
17 1000000 2
18 1500000 2
19 2000000 2
20 2500000 2
21 3000000 2
22 3500000 2
23 4000000 2
24 4500000 2
25 5000000 2
26 5500000 2
27 6000000 2
28 6500000 2
29 7000000 2
30 7500000 2
31 8500000 3
32 9500000 3
33 10500000 3
34 11500000 3
35 12500000 3
36 13500000 3
37 14500000 3
38 15500000 3
39 16500000 3
40 17500000 3

Level / experience to achieve the level / ratio of the increase in experience for actions

2. If you need only the size of the world, but do not need the mod itself:
Open game_folder/data/templates.xml
Find section <sizes>
Insert the following lines after <sizes>
<giant_world value = "500,450" local = "giant_world_local" />

Open game_folder/lang/local.csv
Put at the end of the file
giant_world_local; Huge; Giant; Giant; Giant; Giant; Giant; Giant; Giant; Giant; Giant

3. If you want to play with the Star Wars mod:
Open game_folder/mods/multyworld/levels/multy_world.xml или multy_world_truemp.xml для сетевой игры
Find the line <techTreeTemplate value="multy_world_techtree"/>
Replace line with <techTreeTemplate value="default_techtree"/>
For a game without a Star Wars mod, return this line – <techTreeTemplate value="multy_world_techtree"/>

Warning! In multiplayer, this change is necessary for all the players