MrSanchez’ Headlamps

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Author: Sanchez

Last revision: 26 May, 2017 at 09:36 UTC

File size: 2.84 MB

On Steam Workshop

Description:

This mod gives you two functioning headlamps as well as functional helmet mounted flashlights.
Works with ArmA 3 v1.68+

Features:
– Two functioning headlamps
– Functional helmet mounted flashlights (vanilla helmets)
– Ability to change lamp colours
– Ability to change lamp brightness
– Configurable by modules
– Multiplayer support (Tested on Dedicated servers)
– CBA Keybinding support
– CBA Settings support

Mod Dependencies:
– None

Controls:
– Toggle light on/off: SHIFT+N
– Cycle Brightness: CTRL+N
– Cycle Colors: ALT+N

Known Issues:
– Light does not follow the head during ambient animations (engine issue)
– Update rate of light appears somewhat jagged in moving cars in MP (new script command needed)

Credits:
loki.87 for the ‘Headlamp Bravo’ model & textures
Phantom Incorporated for intensive testing & motivation

Whitelisting:
For (dedicated) server owners that run servers with CfgRemoteExec whitelisting enabled,
whitelist the following functions:
– SAN_fnc_ToggleHeadlamp
– SAN_fnc_sendJIPinfo

Scripting:
To toggle the headlamp by script, use: _unit call SAN_fnc_ToggleHeadlamp_local; It takes a local argument _unit and has a global effect.

To add new helmets, execute the following statements in a script (e.g. init.sqf):
SAN_Headlamp_Helmets append ["MyHelmet"];
SAN_Headlamp_ColorCompatibleLamps append ["MyHelmet"];

note: If you don’t want to allow lamp color switching, don’t execute the second statement.

Disclaimer:
This work is licensed under the Arma Public License Share Alike (APL-SA)
https://www.bistudio.com/community/licenses/arma-public-license-share-alike

This is the first release, let me know about any bugs/glitches.
Have fun.

Kind regards,
Sanchez