Big and Small – Medieval Factions
This is a light-weight mod which adds 3 factions for your Medieval or Viking-themed games. Or just to spice up your regular Rimworld matches with steel-clad giants and stout little armies of Dvergr.
You can pick and chose what factions to include in your game as usual. This mod will not have any performance cost, nor will it have any effect on your game unless you actually include one (or more) of the factions from this mod in your world.
It should work fine with Medieval Overhaul as well, but you still need the Vanilla Factions Expanded mods even if you don’t include the regular VFE factions, since the VFE mods are used for medieval equipment and such.

Most Dvergr don’t even like the companies of their own families, but this trade union has somehow managed to prosper remarkably. This particular Union have been known to sell their crafts to hire mercenaries from various independent groups
Unlike the Dverger of the main mod these ones are willing to trade. Despite their small size they are by no means easy to bully though. Not only do they hire mercenaries from independent factions, they are also well equipped. Their skilled and well-armored crossbowmen have become well-known among bandits.
Dvergr 50%, Nisse 20%, Dirtmole 10%, Baseliner 9.5%, ??? 5%, Hussar 3%, Neanderthal 2.5%

The Empire claim that the fire giants of Muspelheim aside of rare skirmishes would keep to themselves up in their mountains. Reports from captured Jotun indcate that their nobility have decided to try to claim this Rimworld for themselves.
The Jotun of Muspelheim are well-armed, surprisingly disciplined, and quite determined to subjugate the smaller races. Due to in one part due to their supremacism, and the other the volcanic lands they originate from, the Kingdom of Muspelheim mostly employs Fire Jotun, and the occasional mountain Jotun.
Fire Jotun 90%, Jotun 7%, ??? 3%
The Frost Jotun tribes have been a menace for as long as anyone can remember. Almost any time they are mentioned it is because they have been plundering, kidnapping, and sometimes seemingly just wrecking havok on settlements for the sake of it
The Tribes of Nifelheim are a rag-tag bunch almost always led by a great Frost Jotun. For many of their members their equipment largely depends on who they have been plundering, though they likely have some method of getting things forged for them since a fair count have steel armor crafted for them.
Unlike the Kingdom of Muspelheim the Tribes are quite willing to let mountain Jotun, half-breeds, and even the occasional Ogre into their ranks. The tribes usually rule by power and seniority, and the smaller Jotun are of lesser status than the larger. Perhaps the low status of humans in their eyes is the main reason they rarely ever seem to cooperate with human raiders. That and the man-eating Ogres in their rank.
For whatever reason the tribes have been waging war and feuding with the Kingdom of Muspelheim for as long as anyone remembers, and even when relations have been relatively peaceful Fire Jotun have still never been seen among Nifelheim’s raiding parties.
Half Jotun 32%, Frost Jotun 29%, Jotun 29%, Ogre 4.5%, Great Ogre 4.5%, ??? 3%, ??? 0.15%
None thus far.
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Big and Small Races — Steam Workshop
Vanilla Factions Expanded - Medieval — Steam Workshop
Vanilla Factions Expanded - Vikings — Steam Workshop