[AEGIS 9.2.0] Enhanced Zeus Modules Fork "AEGIS"

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Author: Lockheed Martin

Last revision: 13 Mar, 2023 at 03:33 UTC

File size: 3.29 MB

On Steam Workshop

Description:

[i.imgur.com]

🖥️ [AEGIS 9.2.0] Enhanced Zeus Modules Fork "AEGIS"

[i.imgur.com]

❔ What is AEGIS?

AEGIS is a composition created to provide both experienced and new Game Masters of Arma 3’s gamemode "Zeus", an all-in-one package of an array of over 60+ new module to assist in simplifying and automating mission creation.

Said modules feature populating areas on demand for any faction, providing over 30+ automatically generated tasks, player-driven base building, saving/loading bases built in Zeus and much more described below.

AEGIS is a fork or derivative built off of the "Enhanced Zeus Modules[github.com]" (EZM) framework originally created by GamesByChris and M9-SD, which was later adapted into its current form as a composition by Expung3d.

💽 New Modules

The array of over 60+ new modules encompasses a variety of categories to empower developers and scenario makers. As well as enhance the experience of the average player. Alongside the new modules added, AEGIS has mentioned prior has focused to provide an array of Quality of Life Improvements as well.

These includes Zeus players now having an action to revive downed players when near then, Zeus players on respawn being automatically added to the editable objects interface, more context actions for animations and changing the sides of players.

Major Modules:
  • Automatic Dynamic Tasks:
    • Choose from one of over 37 dynamically generated tasks/objectives with the ability to generate QRF and emplacements such as IEDs, roadblocks, support stations, garrison sites, and static installations such as mortars.

[github.com]

  • Build Menu:
    • Provides players a dialog to place an array of objects such as Buildings, Bunkers, Barricades, Statics, Supplies, Lights, and Flags, within the full 3D space including options for X/Y/Z/Distance/Height/Transform Power.

[github.com]

  • Player Animations:
    • Provides players a dialog to choose from an array of 115 animations from the game’s files to enter into at anytime.

[github.com]

  • Auto Garrison Town:
    • Expanded garrisons which can now patrol building interiors with idle animations and re-worked patrols with optional vehicles, which are no longer restricted to just roads but instead a specified area.
  • Arsenal Restrictions:
    • Using each faction and major side’s current units and supply boxes, generate restrictions for the player Arsenal and saved loadouts based on what said items currently contain.
  • Support Menu:
    • Provides Zeus’s the ability to choose from an array of 22 callable supports to assign or remove from responsible players.
  • Create Destroyer:
    • Spawn a drivable and ridable side-specific Destroyer with a full interior/exterior which features a shooting range, armory, and briefing area.

Full credit for each module can be found in-game by hovering over any module or displaying the "Script Credits" module. You may aslo visit the our listed Credits[github.com] file.

🔨 Usage Instructions

Either download manually from our Releases Page[github.com] and follow these instructions to save as a composition (copy the code into the object’s init field), or just subscribe to the composition on the Seam Workshop.

Upon entering a server, become "Game Master" or "Game Moderator", on the right-hand side of your screen once loaded in, select the "Groups" tab (Three Person Icon), then on the far right-hand side select the yellow "Empty" icon. After doing so, expand the section "Steam subscribed content" in the list in order to find a composition called "AEGIS 9.2.0" under the "Accessories" tab. Simply select and place anywhere on the map in order to active, upon doing so select "Yes" for creating a Zeus unit.

The intention for AEGIS was to be used on Official Bohemia Interactive Zeus servers where scripting is enabled, this is any server with an even Number or Letter notation:

Bohemia Interactive Servers with Support:
  • American Regions:
    • " Arma 3 Zeus by Bohemia Interactive (USA) #04"
    • " Arma 3 Zeus by Bohemia Interactive (USA) #02"
    • " Arma 3 Zeus by Bohemia Interactive (USA) #02e"
    • " Arma 3 Zeus by Bohemia Interactive (USA) #02w"
  • European Regions:
    • " Arma 3 Zeus by Bohemia Interactive (EU) #12"
    • " Arma 3 Zeus by Bohemia Interactive (EU) #04"
    • " Arma 3 Zeus by Bohemia Interactive (EU) #02"

Any other official server not listed above, not following the defined format, or say with an odd number like "#01" will not run AEGIS.

For usage on Privately hosted servers please follow the provided instructions graciously by Expung3d.

✍️ Testers

🤝 Support

Questions, comments, or concerns please direct on Github to LockheedGit[github.com] or on Steam to Lockheed Martin. If you feel credit for an included module or piece of script is not properly included, please be sure to inform us as soon as possible so credit can be included. Please also consider donating to Expung3d[www.zamarma.com] the EZM creator.

Contributions, issues, and feature requests are welcome:

Give a ⭐️ if you like this project!

[i.imgur.com]

💳 License Info

Usage and re-distribution of the AEGIS and the code found hereby within must adhere to the legal standards defined by the Enhanced Zeus Modules (EULA[github.com]).

Please refer to the most up-to-date version found within the Enhanced Zeus Modules repository[github.com].