Bloody Combat Reduced

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Author: BakaKemono

Last revision: 30 Apr, 2021 at 11:53 UTC

File size: 9.28 MB

On Steam Workshop

Description:

Increases combat blood with new decals and effects. Creator of Enhanced Blood Textures for Skyrim and Fallout 4 takes on Overgrowth’s amazing blood and decal system.

The reduced version is the same as the normal version but smaller blood size and less blood produced.

-Features-
Dying animation:
-Added 4 new dying states / KO states
-Added chance of entering dying state instead of always going limp from normal unarmed attacks
-Increased dying state timer from 12 to 40-120 seconds
-Slightly increased throat slit bleeding animation from 8 to 20 seconds
-Dying characters may need more than one hit to make them stop moving
-Removed jump kick restrictions for modded AI. This will allow the Dynamic AI mod to have AI jump kick abilities without modding the main character script
https://steamcommunity.com/sharedfiles/filedetails/?id=1241215386

Blood:
-Added 4 new blood decals
-Increased blood amount and size
-Increased blood drips on character surface when struck
-Added blood splatters from non-blocked attacks
-Blood splatter amount is determined by how much damage is done
-Added finishing blow splatters (Edited from Last’s mod)
-Neck spurts is now triggered by slices near the neck when killed
-If someone is in a dying animation attacking near the head area will trigger atrial spurts

Base finishing blow effects from Last’s mod.

Normal version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1204988136

UPDATES:
1.7
-Changed the blood drop texture which also fixes issue with spurts not lining up
-Slightly increased blood size for single blood drip and a blood splatter

1.65
-Updated for game version 1.4
-Minor code clean up and other very minor fixes and adjustments
-Removed additional blood effects and decreased blood size for weapon hits (was not previously adjusted for this version)

1.64
-Fixed ragdoll freeze not applying correctly to motionless downed characters. Will improve performance for situations where there are a multiple dead characters on a level
-Decreased dying animation duration when killed by a weapon
-Mouth movement adjustments for dying animation

NOTE for editing blood drops and atrial spurt sizes. If you want to make the spurts sizes bigger you will also make the blood drops bigger. You can’t have them separated. I’ve added instructions so that this can be edited to your liking.

-Editing blood size-
goto:
(inside your steam folder)
..steamappsworkshopcontent250001206045702DataParticles

Open:
blooddrop.xml

Edit this line:
<size min = "0.01" max = "0.02"/>

Min and max are the initial size of the decal. Change 0.01 or 0.02 to what you want. The game’s default number is 0.03 and 0.04.

This line:
<collision decal="Data/Objects/Decals/blooddropsplat.xml" decal_size_mult = "3.0" destroy="true"

where decal_size_mult = "3.0". You can change this value to affect how much it will pool and how big it gets when it gets altered like if its a blood spurt. The game’s default number is 8.0.