Commander Man-at-arms

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Author: CaptainSnafu

Last revision: 25 Feb, 2023 at 05:46 UTC

File size: 362.5 KB

On Steam Workshop

Description:

This mod is a remake for man-at-arms, will conflict with any other vestal remake mods. Make sure you prioritize it in the mods list.

As an old commander, most of his skills are supporting skills. He has two modes: attack and defense. You can swift the mode according to the situations in battlefield.

This mod is very similar with my another mod [Standardbearer]. They share the same concepts, but have some differences. Of course, they can work together. I make this only because some people said they don’t want skeletions in their team.

Combat Skills:

[Command]
4321 to 1234
Limit 2
Switch Mode
Attack: Buff all Allies: +DMG vs Tagged for whole combat
Defense: Buff all Allies: +DMG when is guarded for whole combat

[Engage]
21 to 123
Attack: Deal 100% DMG, bonus 10% crit, debuff 10% def for 1 turn
Defense: Deal 75% DMG, buff 20% Prot for 1 turn

[Retribution]
321 to 12
Deal 33% DMG
Attack: Push and Stun target
Defense: Activate Riposte and mark self

[Synergy]
4321 to an ally
Attack: Give Action Turn. Target: Debuff SPD
Defense: Guard target. Self: Buff Prot

[Bolster]
4321 to all allies
Limit 5~7
Attack: Buff ACC and Crit
Defense: Buff Dodge and Stress Resistance

[Deploy]
4321 to an ally
Attack: Target: Move forward 1. Clear Stun. Massively Buff SPD
Defense: Target: Move backward 1. Hp regeneration

[Bellow]
4321 to 1234
Mark target, Debuff SPD
Attack: Debuff Dodge
Defense: Debuff ACC