Troy Enhanced Mod
– more morale for troops thus longer melee combat.
– more resources generated in resource buildings.
– Increased recruitment pool.
– Heroes and Agents Skills overhaul. ( Less XP required to level up by 20%, 2 Skill points per Level, No Skill Lock).
(you can now select and use skills you want without locking the other one.)
– you can build up to 3 temple in the same city, and you can worship many gods in it.
– campaign AI rebalanced. (Attitude towards player & stuff.)
– campaign AI difficulty rebalanced. no more AI buffs (upkeep, research, cost bias etc.)
the Player and the AI gain the same benefits no matter what difficulty you choose. (FAIR game).
– longer gods blessings duration from 4 turns to 5 turns.
– increased attack speed to famous heroes (achilles, hector and penthesilea).
but not so much as it will be OP to other heroes.
– lesser unit upkeep costs. the cheapest is around 5 resource upkeep cost.
– more shield protection against missiles. increased block chance and added shield protection value.
(vanilla value is zero, so your melee unit can be decimated by a lowly slinger when left unchecked.)
– enhanced temple/religion building rules.
(more favors from main gods and other gods, lower cooldowns, prayer gains a favor now.)
– CAI variables and campaign variables improved.
(increased barter max and min turns, campaign AI behavior improved, unit control zone and reinforcement increased.)
– AI diplomatic deal and strategic relation values revamped. (AI now evaluates diplomatic relations more carefully.)
– reduced "Strategic Threat" threshold. (Campaign Strategic Threat/Rising Strategic Threat reduced.)