Xargock’s Arena Pack
Quick-start, dirty, arena combat battles – some with specific combat scenarios, and some with randomized combat modes, with all kinds of opponents and armaments! Hone your armed and unarmed combat skills, crush your enemies, please the crowd, and become a champion!
Currently (11/23/18), there are 17 levels in the pack:
Two tutorial levels:
- "Gyrth’s Bootcamp" – A tutorial level made by Gyrth to teach you movement and combat basics
- "Xargock’s Blocking Trainer" – A new dodging/blocking/weapon combat trainer tutorial – take the "randomness" out of combat by learning how it works, and how you can stand face-to-face against even a wolf.
Several levels with combat scenarios involving specific weapon types, and typically rabbit only opponents – great for practicing with those specific weapons:
- "Fisticuff Cove" – dedicated to unarmed combat.
- "Knifey Kavern" – for knife fighting both alone and on a team.
- "Magma-speare Point" – a fiery place to practicing spear fighting – sweep the legs of your enemies to send them off the ledge!
- "Swordy Stronghold" – a level with sword fighting in the snow.
- "Well-Staffed Marina Arena" – for, you guessed it: staff (and some glaive) combat. (Original level design by Constance/Timbles)
Further – the main course – many arenas that focus on access to various/randomized weapons and combatants, and some fun scenarios! Once you’ve grown your combat skills, play these for a challenge and fun!
- "Deserty Demise" – A weapon-focused desert arena with varied and interesting combat scenarios.
- "Non-Rabbit-Battle-Ring" – A battle-ring that provides a number of combat scenarios with all of the existing weapons against specifically non-rabbit enemies – dogs, cats, and rats.
- "Really Really Random Battle Ring" – Another iteration of the battle-ring which gives you access to completely randomized enemies (including all base species except for wolves) and all weapons, (including functional glaives!), to encounter all sorts of combat situations.
- "Cretedown Beatdown Cavern" – A custom cave arena that poses a number of environmental hazards, scenarios, and devastating wolf combatants!
- "Big Battle Bulge" – A field where teams of rabbits come to represent their clans and duke it out, for honor, respect, and wealth.
- "Watery Doom Arena" – A beautiful, but very graphic intensive beach level where you fight on the docks. Take out your enemies the old-fashioned way, or knock them into the ocean instead. Try not to get knocked in yourself! And beware the dock rats 🙂
And lastly, several experimental maps:
- "Red Flags" – where you can try to save the town by taking out raiders, smugglers, a necromancer, and all the townsfolk that have been corrupted by them – each section is set up through an arena script, so they’re replayable – but not playable in order. This level is very much still in the works, but it’s fun to play through and a little different, so it’s up!
- "Haunted Farm" – a place of nightmares and monsters; will they be overcome, or will you succumb to the darkness?
- "Pit of Eternal Doom" – exactly what it sounds like 🙂
- "Cinder Courtyard Defense" – Your city is under seige, and attackers are inside the walls; rally your men, slay your foes – how many can you take down before you’re cut down yourself? (Original level design by Constance/Timbles)
Stay tuned, much more to come – more maps/levels, more battles, more scenarios, more weapons, bigger battles, and a lobby level are all on the way! (See the Discussion section for a more specific listing.)
Be sure to favorite if you like, and leave a rating either way! Suggestions can be left in the comments below, or sent to me on the Wolfire Discord.
Thanks for playing, and have fun!
PS, big thanks to:
- Wolfire (for making the game, and many of the assets and original arena scripts),
- Gyrth (for sarcasm, advice, wisdom, and bits of code),
- Merlyn (for putting up with me, fixing bugs, giving advice, and submitting code – also generally for his hard work and dedication to the Wolfire community :)),
- Keril (for making the original arena editor UI script, which mine is a customized clone of, as well as general scripting advice and help),
- BusterC (for testing, support, advice, and brain-thinks),
- Constance/Timbles (for assets (including some entire level setups!), advice, and tutorial videos),
- RagdollZombie (for creating the skeleton rabbit assets),
- Le Petit Docteur (for creating bat and raven character assets),
- TwoWolves (for creating zombie rabbit assets),
- Xephelium for creating endless wave spawning scripts that allow essentially a new dimension/mode to the classical arena idea,
- and many others for the help/ideas/assets/support along the course of this mod’s continued development 🙂