[WOTC] Heavy Elemental Alchemical Throwers

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Author: RustyDios

Last revision: 12 Aug, 2021 at 16:55 UTC

File size: 64.91 MB

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Description:
What is this?

This is an expansion of the basic game Heavy Flamethrower.

It adds 3 new types of heavy weapon and replaces the base game flamthrower.
So all 4 base elemental types: fire, acid, poison and cryo/frost.
With a basic and advanced version … 8 weapons …
… but wait you need to repeat them for SPARKS … so technically 16 weapons…
… and the BITS need thier own weapons too.. well this soon became a nightmare

The new arm throwers will all respect Salvo, RainMaker, Burning Rush and Fine Control.
The new arm throwers are added to their respective experimental weapons projects.
As well as basic damages they also never miss and inflict the status you would expect (burning, acid burn, poison and frozen).

Can you handle the H.E.A.T. ?

Config

Lots of options in the XComGameData_WeaponData to control all the damages, ranges and stuff
Default values were based on the values found in Heavy Weapon Tweaks and options of Depower Heavy Weapons

Compatibility/Known Issues
  • Fully replaces the base game heavy flamethrowers with a new version, so any mods that affect/need them will not work with this version.
  • SPARK Arsenal has an option that lets you exchange the weapon on a BIT with aid protocol. This mod works with that, but the visualisation bugs out.
    The new unit given the thrower will also fire their normal weapon. I tried to make it work but I just don’t understand Iridars Magic Code enough to make it fully work. Sorry.
  • SPARK Arsenal has an option that lets you use Arm Transformation for the Heavy Weapons in the Aux Slot. This mod works with that, but the visualisation bugs out. I tried to make it work but I just don’t understand Iridars Magic Code enough to make it fully work. Sorry.
  • Sometimes the visual stream jet will glitch out, the weapon still works but just looks wrong.
  • Includes config for PGOv2 and Covert Infiltration.
  • Should be fine to add mid-campaign, strategy save … will automatically replace old flamethrowers with new ones.
Credits and Thanks

As always, much thanks to the XCOM2 Modders Discord for continued help and support.
Iridar and Mitzruti for help with SPARK integrations
MrCloista for requesting this mod for his birthday present. 🙂 And then allowing me to release it.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
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X2WOTCCommunityHighlander v1.24.0Steam Workshop