Atlantic Slave Trade

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Author: Orange1861

Last revision: 14 Mar, 2023 at 04:00 UTC

File size: 1.25 MB

On Steam Workshop

Description:

Note: This mod does not any have political views or intended to spread any message, other than that the Atlantic Slave Trade was a horrific event that irreparably changed our world.

Despite the importance of the Atlantic Slave Trade to EU4’s time period, its impacts are largely ignored beyond a few events, decisions and a trade good. This mod aims to change that by reflecting the massive cultural changes created by the forcible moving of millions of people, how this impacted the economy and stability of countries, and the resistance against those that aim to exploit them.

While it is understandable that the developers of EU4 may not want to go into detail because of its implications as a major company, this should not hold back our community. As a result, this mod aims to address this gap by representing the impacts of the Atlantic Slave Trade in game.

The biggest feature of the mod is the event chains that appear once countries choose to participate in the Atlantic Slave Trade. European colonies that have cash crops will slowly have their provinces converted to be from the new African Diaspora cultural group and gain development at the cost of local manpower and unrest.

The effect is that New World colonies become richer at the cost of being militarily weaker and unstable. As well, slave dominated provinces will fight back in revolts and even aim to form their own countries.

Features:

Added a slave trade mechanic where colonizer provinces slowly convert to custom cultures that represent the cultural intermixing of slaves and the local culture.
Added slave revolts where slave dominated provinces fight back.
Added numerous new tags in the Americas to reflect countries created by ex-slaves, including Bermuda, Jamaica, and Haiti.
Added the Garifuna, a Native-former slave hybrid people that came from modern day St. Vincent.
Improved base EU4 slave decisions, where provinces that stop slaves as a trading good can be brought by slaver countries.
More comprehensive list in the changelog.

Overridden Files:

Civic.text in decisions

Credits:

Code was written by me.
Inspired by Adartho’s (now defunct) New World Slavery Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2638556792