GMD Sharkmen 2.0
SHARKMEN ARE FINALLY HERE !!!!! (BUT NOT AS FULL AS INTENDED)
Ok here is final playeble sharkmen mod for WH 3 that i dicided to release to a public.
Mod is basically a demo (I hadnt done even 20 % of what i want)
FUTURE UPDATES WILL BE RELEASED AS SEPARATE MOD BY CHAOS ROBIE
DO NOT USE WITH THIS MOD – https://steamcommunity.com/sharedfiles/filedetails/?id=2860425285
Whats dome
-Most of a base Unt line
-Mostly all special skills hero/lord
-New visuals for sharkmen
-New Weapons For Sharkmen
-New Magic School
TO DO LIST
-Blood Branches (A lendmark buildings with a special sh
-Landmark Building
-Tech Tree
-Second and 3rd race (Modders please dont take 2nd free vampire coast race)
-Faction Traits and Hero Traits
UNIT LIST
Main Lord
Mirgol – hadnt think about his story at all but he is something connected to Kaos Robinson
Lords
Admiral
Heroes
Captain (Admiral 0.5)
Tidalsage
Units
Lowborn
Lowborn (Dual)
Lowborn (Pike)
Lowborn (Grate Axe)
Lowborn Shields
Lowborn Shields (Pike)
Lowborn (Archer)
Lowborn (Hand Cannon)
Lowborn (Crossbow)
Lowborn (Axe rifle)
Lowborn Big One (Canoneer)
Lowborn Big One (Harpoon)
Lowborn Big One (Mortar)
Lowborn Big One (Nets)
Lowborn Big One (Gatling)
Vomiter
Screamer
Fisher
Fisher Boiler
Young Prometheans
Longlivers
Young Prometheans (Poison)
Elite Units
Leviathans (Axerifle)
Leviathans (Dual)
Leviathans
Lowborn (Pistol Dual)
Lowborn (Pistol Shield)
Leviathans (Pistol Dual)
Leviathans (Pistol Shield)
Grate thanks to following people
– Uknown 3d modeler that allowed to use Shark Head model + Dunkleosteus Model (Materials from my WH 2 mod)
-Red (Creator of Reds Estalia mod) – for help with scripting
-Chaos Robie for future management of this mod
-X-T,Extreme Strategy,Tamaşullah and many other peoples for moral and mod development support
WHEN I WILL BACK TO MODDING I WILL RE RELEASE A NEW VERSION OF IT AS A NEW MOD!!!