STALKER Functional Exoskeletons REFORGED

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Author: Nasovic

Last revision: 31 Jan, 2023 at 16:08 UTC

File size: 632.83 KB

On Steam Workshop

Description:

This mod is based on the STALKER Functional Exoskeletons mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882963187&searchtext=exo

There was no way to turn off your exoskeletons. You had to unequip the battery to stop it from draining all the power. Now you can just press a button to turn the exoskeleton your wearing off and on, but that’s not all…

Features

All basic exoskeletons, if turned on, will give you the following buffs:

  • You don’t lose endurance
  • You deal slightly more melee damage
  • Your carrying capacity is increased

The basic exoskeletons give only a small carrying capacity buff but don’t worry. You can upgrade the exoskeletons multiple times, upgrading the carrying capacity. And at high levels, even adding a shock absorbtion system to reduce fall damage, but be careful! Upgrading your exoskeleton with new parts adds weight, resulting in a bigger penalty when the exoskeleton is off.

So grab your exoskeleton, equip a backpack and head out. Looting and carrying logs won’t be a pain in the ass anymore unless you run out of power…

I tested this mod in MP and SP and it seems to work fine.

You don’t need the original STALKER Functional Exoskeletons mod, but the STALKER Armor Pack is required!

Roadmap
  • Build your own exoskeleton
  • Nonlinear upgrade system with more specialized exoskeletons

Credits

Credits to GSQ for the original Exoskeleton mod and Kyne’s Peace for the amazing STALKER Armor Pack!

Bug reports are welcomed. Feedback is welcomed, specially about balance and features

Workshop ID: 2924374398
Mod ID: fixedExoskeleton

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STALKER Armor PackSteam Workshop