Paper Mario
–0.8 is now live! This patch is purely for re-adding and balancing the badge system, animations may look janky but shouldn’t affect gameplay. I can focus purely on spriting now–
–Link to 0.8 update log (Badges Re-Added): https://docs.google.com/document/d/1pT9uhNkSc_PV8U0ZHvntDmucG9U_AoFTNrODz6ATRHw/edit?usp=sharing
Lights
Lights
Example
[Multi-hit] [Min-Max] Damage
[Min-Max] Knockback
[Min-Max] Hitpause
[X] Frames
Attack Description
"Just for clarity"
Hammer [Jab]
[4] Damage
[7] Knockback
[5] Hitpause
[18] Frames
A simple one-hit smash to knock your opponents away
"I wonder if they fixed the veranda"
Spin Dash [Dash Attack]
[Multi-hit]
[1-5] Damage
[5-6] Knockback
[5-16] Hitpause
[24] Frames
A quick, multi-hit dash into your opponent
"May cause nausea"
Super Guard [Parry]
[6] Damage
[8] Knockback
[8] Hitpause
[18] Frames
Parrying an attack within 6 frames will cause you to super guard, negating all damage and creating a hitbox surrounding you for a deadly counter attack! Failing the 6 frame timing results in a normal parry guard
"Skill issue"
Veil Punch [Up tilt]
[7] Damage
[8] Knockback
[6] Hitpause
[33] Frames
A slow, yet strong uppercut from Vivian dealing burn damage
"Coming out ahead of her time"
Smashing Uppercut [Forward Tilt]
[4] Damage
[6] Knockback
[3] Hitpause
[18] Frames
Swings your hammer in a golf club-like arc that sends opponents upwards
"Fore"
Tanooki Swipe [Down Tilt]
[3] Damage
[6] Knockback
[3] Hitpause
[22] Frames
A fast yet weak sweep-like attack sending opponents steeply upwards
"He swears he’s not a furry"
Strongs
Strongs
Tornado Jump [Up Strong]
[8-12] Damage
[6-12] Knockback
[6-9] Hitpause
[42-102] Frames
A sharp-spinning jump directly upwards for sending opponents sky-high
"The perfect topic for breaking the ice"
Mega-in-progress Smash [Forward Strong]
[8-12] Damage
[8-12] Knockback
[6-9] Hitpause
[35-95] Frames
A much stronger and devastating clone of jab
"I wonder if I should bring Huey back…"
Hammer Twirl [Down Strong]
[8-12] Damage
[8-12] Knockback
[6-9] Hitpause
[61-121] Frames
Charge up and spin your hammer around to deal a hard-low angle blow to your opponents
"What happens in the pit, stays in the pit"
Aerials
Aerials
Barry Barrier [Neutral Aerial]
[Multi-hit]
[1-5] Damage
[4-7] Knockback
[5-21] Hitpause
[28] Frames
A weak but fast multi-hit attack with a barrier that can destroy projectiles
"Gives useful tips"
Carrying Carrie [Up Aerial]
[Multi-hit]
[2-6] Damage
[3-7] Knockback
[4] Hitpause
[33] Frames
A 2-hit spiky combo sending at a sharp angle upwards
"Now it’s YOUR turn to carry ME"
Cudge Check [Forward Air]
[4-5] Damage
[4-5] Knockback
[4-8] Hitpause
[18] Frames
A mighty swing mid-air perfect for keeping opponents grounded
"A real people Pixl"
Thudley Slam [Down Air]
[1-6] Damage
[2-5] Knockback
[2-6] Hitpause
[18-618] Frames
A strong ground-pound that sends you down very quickly, however gets much weaker when landing on the ground
"I think I broke my tailbone"
Thoreau Throw
[2-7] Damage
[4-7] Knockback
[2-6] Hitpause
[24] Frames
Throw Thoreau behind you for the punch of your opponents life, much stronger at the start of the throw than the end
"Can also pick up and throw things, something only possible in dreams"
Specials
Specials
Origami Drill [Neutral Special]
[Multi-hit]
[2-14] Damage
[6-9] Knockback
[4-22] Hitpause
[50] Frames
Fold into a destructive drill and fly out in the direction you hold
"Complete with full 360 gyro action"
Spring Jump / Origami Plane [Up Special]
[6] Damage
[5] Knockback
[4] Hitpause
[31] Frames
A 2-part recovery move: Pressing Up-Special first charges a spring jump, if you press [Special] at the peak of the jump you will fold into a pointy plane and be able to glide through the air, be careful though, failing the command timing will put you in free fall
"I swear that parlor game is rigged"
Crystal Stars [Forward Special]
[2-5] Damage
[2] Knockback
[8] Hitpause
[15] Frames
Throw one of 7 unique Crystal Stars randomly for varying damage and effects
"The shiniest of deus ex machina"
Origami Boat [Down Special]
[Accessed only by pressing taunt during the intro countdown to disable badges]
[Multi-hit]
[1-7] Damage
[6-7] Knockback
[6-24] Hitpause
[60] Frames
Fold into a boat and ride the waves for a multi-hit splashdown on your opponents
"Sushie’s on vacation"
Alternative Move Badges
Alternative Move Badges
Tornado Jump Badge [Alternative move: [Up Special] ]
[4-6] Damage
[4] Knockback
[4] Hitpause
[34] Frames
Spiral into the air by creating tornado’s and launching into the sky shooting the tornado’s outwards
"It’s just not the same…"
Hammer Throw Badge [Alternative move: [Up Strong] ]
[8-12] Damage
[8-12] Knockback
[4-6] Hitpause
[45] Frames
Charge and throw your mighty hammer for a devastating blow
"Infinite supply of hammers"
Fire Drive Badge [Alternative move: [Forward Strong] ]
[8-12] Damage
[8-12] Knockback
[4-6] Hitpause
[51] Frames
Charge and launch a fireball into your opponents with your mighty hammer
"Perfect for skeleton hordes"
Quake Hammer Badge [Alternative move: [Down Strong] ]
[6-10] Damage
[7-9] Knockback
[6-8] Hitpause
[53] Frames
Charge and slam your hammer into the ground for a ground-breaking attack
"So powerful it shakes even the ceiling above it"
I would like to point out that their already exists a complete Super Paper Mario character made by Rick and a Wii with a gun, obviously based around super paper mario and you should definately check it out, I believe it is a very well made character. So thank you to Rick and a Wii with a gun for inspiring me to put my dream into practice with their amazing super paper mario build