Paper Mario

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Author: Dynamis

Last revision: 7 Oct, 2022 at 02:46 UTC

File size: 7.35 MB

On Steam Workshop

Description:
Newest update:

–0.8 is now live! This patch is purely for re-adding and balancing the badge system, animations may look janky but shouldn’t affect gameplay. I can focus purely on spriting now–

–Link to 0.8 update log (Badges Re-Added): https://docs.google.com/document/d/1pT9uhNkSc_PV8U0ZHvntDmucG9U_AoFTNrODz6ATRHw/edit?usp=sharing

Moveset

Lights

Lights

Example
[Multi-hit]
[Min-Max] Damage
[Min-Max] Knockback
[Min-Max] Hitpause
[X] Frames
Attack Description
"Just for clarity"

Hammer [Jab]
[4] Damage
[7] Knockback
[5] Hitpause
[18] Frames

A simple one-hit smash to knock your opponents away
"I wonder if they fixed the veranda"

Spin Dash [Dash Attack]
[Multi-hit]
[1-5] Damage
[5-6] Knockback
[5-16] Hitpause
[24] Frames

A quick, multi-hit dash into your opponent
"May cause nausea"

Super Guard [Parry]
[6] Damage
[8] Knockback
[8] Hitpause
[18] Frames

Parrying an attack within 6 frames will cause you to super guard, negating all damage and creating a hitbox surrounding you for a deadly counter attack! Failing the 6 frame timing results in a normal parry guard
"Skill issue"

Veil Punch [Up tilt]
[7] Damage
[8] Knockback
[6] Hitpause
[33] Frames

A slow, yet strong uppercut from Vivian dealing burn damage
"Coming out ahead of her time"

Smashing Uppercut [Forward Tilt]
[4] Damage
[6] Knockback
[3] Hitpause
[18] Frames

Swings your hammer in a golf club-like arc that sends opponents upwards
"Fore"

Tanooki Swipe [Down Tilt]
[3] Damage
[6] Knockback
[3] Hitpause
[22] Frames

A fast yet weak sweep-like attack sending opponents steeply upwards
"He swears he’s not a furry"

Strongs

Strongs

Tornado Jump [Up Strong]
[8-12] Damage
[6-12] Knockback
[6-9] Hitpause
[42-102] Frames

A sharp-spinning jump directly upwards for sending opponents sky-high
"The perfect topic for breaking the ice"

Mega-in-progress Smash [Forward Strong]
[8-12] Damage
[8-12] Knockback
[6-9] Hitpause
[35-95] Frames

A much stronger and devastating clone of jab
"I wonder if I should bring Huey back…"

Hammer Twirl [Down Strong]
[8-12] Damage
[8-12] Knockback
[6-9] Hitpause
[61-121] Frames

Charge up and spin your hammer around to deal a hard-low angle blow to your opponents
"What happens in the pit, stays in the pit"

Aerials

Aerials

Barry Barrier [Neutral Aerial]
[Multi-hit]
[1-5] Damage
[4-7] Knockback
[5-21] Hitpause
[28] Frames

A weak but fast multi-hit attack with a barrier that can destroy projectiles
"Gives useful tips"

Carrying Carrie [Up Aerial]
[Multi-hit]
[2-6] Damage
[3-7] Knockback
[4] Hitpause
[33] Frames

A 2-hit spiky combo sending at a sharp angle upwards
"Now it’s YOUR turn to carry ME"

Cudge Check [Forward Air]
[4-5] Damage
[4-5] Knockback
[4-8] Hitpause
[18] Frames

A mighty swing mid-air perfect for keeping opponents grounded
"A real people Pixl"

Thudley Slam [Down Air]
[1-6] Damage
[2-5] Knockback
[2-6] Hitpause
[18-618] Frames

A strong ground-pound that sends you down very quickly, however gets much weaker when landing on the ground
"I think I broke my tailbone"

Thoreau Throw
[2-7] Damage
[4-7] Knockback
[2-6] Hitpause
[24] Frames

Throw Thoreau behind you for the punch of your opponents life, much stronger at the start of the throw than the end
"Can also pick up and throw things, something only possible in dreams"

Specials

Specials

Origami Drill [Neutral Special]
[Multi-hit]
[2-14] Damage
[6-9] Knockback
[4-22] Hitpause
[50] Frames

Fold into a destructive drill and fly out in the direction you hold
"Complete with full 360 gyro action"

Spring Jump / Origami Plane [Up Special]
[6] Damage
[5] Knockback
[4] Hitpause
[31] Frames

A 2-part recovery move: Pressing Up-Special first charges a spring jump, if you press [Special] at the peak of the jump you will fold into a pointy plane and be able to glide through the air, be careful though, failing the command timing will put you in free fall

"I swear that parlor game is rigged"

Crystal Stars [Forward Special]
[2-5] Damage
[2] Knockback
[8] Hitpause
[15] Frames

Throw one of 7 unique Crystal Stars randomly for varying damage and effects
"The shiniest of deus ex machina"

Origami Boat [Down Special]
[Accessed only by pressing taunt during the intro countdown to disable badges]
[Multi-hit]
[1-7] Damage
[6-7] Knockback
[6-24] Hitpause
[60] Frames

Fold into a boat and ride the waves for a multi-hit splashdown on your opponents
"Sushie’s on vacation"

Alternative Move Badges

Alternative Move Badges

Tornado Jump Badge [Alternative move: [Up Special] ]

[4-6] Damage
[4] Knockback
[4] Hitpause
[34] Frames

Spiral into the air by creating tornado’s and launching into the sky shooting the tornado’s outwards
"It’s just not the same…"

Hammer Throw Badge [Alternative move: [Up Strong] ]

[8-12] Damage
[8-12] Knockback
[4-6] Hitpause
[45] Frames

Charge and throw your mighty hammer for a devastating blow
"Infinite supply of hammers"

Fire Drive Badge [Alternative move: [Forward Strong] ]

[8-12] Damage
[8-12] Knockback
[4-6] Hitpause
[51] Frames

Charge and launch a fireball into your opponents with your mighty hammer
"Perfect for skeleton hordes"

Quake Hammer Badge [Alternative move: [Down Strong] ]

[6-10] Damage
[7-9] Knockback
[6-8] Hitpause
[53] Frames

Charge and slam your hammer into the ground for a ground-breaking attack
"So powerful it shakes even the ceiling above it"

Special Thanks

I would like to point out that their already exists a complete Super Paper Mario character made by Rick and a Wii with a gun, obviously based around super paper mario and you should definately check it out, I believe it is a very well made character. So thank you to Rick and a Wii with a gun for inspiring me to put my dream into practice with their amazing super paper mario build