[VManip] Atomic Heart: Abilities | CHARLES Glove

SHOCK:
The neural glove generates an electromagnetic discharge that strikes the enemy and causes electrical damage to him.
FROSTBITE:
The neural glove generates a cryogenic polymer composition, which is fed in the form of a jet to the enemy, or to another surface. Targets exposed to cryopolymer receive a freezing effect and are unable to move
MASS TELEKINESIS:
The telekinetic block of the neural retina receives an upgrade that allows you to take all opponents in a certain radius in front of you into a telekinetic capture. Captured opponents rise into the air and are held there for a certain time. The end of the impact leads to the fall of goals.
FIREBIRD:
The neuropolymer generates a combustible polymer composition, which is fed in the form of a jet to the enemy, or to another surface. Targets exposed to the polymer will light up.
POLYMERIC SHIELD:
The neural glove creates a Polymer Shield around the player, protecting him from the effects of ranged weapons.
bind [key] atomic_next – Ability Selection
bind [key] atomic_use – Caste abilities

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Tags: atomic heart, hraz, neuromed, polymer, VManip, glove,
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vFire - Dynamic Fire for Garry's Mod — Steam Workshop
VManip (Base) — Steam Workshop

