Ethereal additions

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Author: Matenkai

Last revision: 11 Dec, 2021 at 03:56 UTC

File size: 641.02 KB

On Steam Workshop

Description:

FOR BARROW LEGION.

package came from: Wraiths for Vampire Counts (No unit cap) by Energy Venom. venom changed things from the original mod but the original is gone (sucks but idk the story behind it) so hopefully people enjoy!

I have updated some files hopefully this works im very bad and still a beginner when it comes to modding. Mainly did this for personal use but I’m uploading this so i can get feedback on stat changes and any bugs that i may have caused.

If Energy Venom wants this taken down i will do so, this for fun as a ethereal only army.

From Venoms mod page:

Changes from the original:

Removed unit cap on all new units.
Upped stats of some units.
Changed unit sizes for some units.
Added vanguard deployment to all units. Added stalk to Drachenfels Guard and Spirit Host.
Added regeneration and gave all units a 50% damage multiplier to magic (regeneration gives 25% fire damage multiplier as well.)

——————————————————-Original Desription——————————————————-

Lords & Heroes

Wraith Lord – new lord, can choose between Lore of Shadow or Death, loosely based on Wight King stats

Spectre – new hero, available as both Shadow & Death variant, recruitable only from Castle Drachenfels (but factionwide with the highest tier)

Wraith Building:

I have created an additional tier 0 building to give earlier access to Spirit Host units.

Wraith Knights – based on Black Knight stats
Wraith Knights (Lances) – based on Black Knight stats
Wraith Guard – based on Grave Guard stats
Spirit Host – ethereal meat shields

The units available from the Wraith building can also be recruited via the Raise Dead mechanic!

Castle Drachenfels:

Drachenfels Militia – based on Skeleton Spearmen stats
Drachenfels Guard – RoR, Halberds & Shield, based on Tomb Guard stats

To make the units fit with the ethereal theme, I reduced their leadership and health, while also reducing the unit size by about 20%. I hope that helps to keep them balanced, but please let me know what you think.

All units recieve the same buffs as their corporeal variants (with Drachenfels Guard counting as regular Grave Guard).

Cap Mechanic

I couldn’t find how to make the icons for the caps visible in unit recruitment, so it only shows that you’ve reached the cap, but not how many units you have.

– Spirits Host units are available in unlimited quantity
– Wraith Guards & Wraith Knights start with a cap of 2 each, increased through the Wraith building
– Wraith Knights (Lances) start with a cap of 1, increased through the Wraith building
– The Drachenfels units start with a cap of 0, increasing through building the landmark
– Heinrich Kemmler passively gets +2 Drachenfels Militia and +1 Drachenfels Guard
– Wraith Lords have a skill to increase the cap for Wraith Guards & Knights

Known Issues

Since the Spectres are added as females to work in the Banshee tab, they get female names after recruitment. It doesn’t really bother me, since you can rename them anyway (and I’d argue Spectres of both genders look the same), but if anyone happens to know how to fix it, I’d appreciate the help!

picture from: https://www.worldanvil.com/w/dies-multiverse-hitman/a/ethereal-plane-article