Holographic Ruler fix
The 1.2 changed the table of a function which broke the holoruler, here’s a patch until the original author fixes it
I changed 4 lines
function update() local redraw = false local holoRulerConfig = activeItemAnimation.animationParameter("holoRulerConfig") if holoRulerConfig == nil then return end local point1 = activeItemAnimation.animationParameter("point1") local point2 = activeItemAnimation.animationParameter("point2") local userPos = activeItemAnimation.animationParameter("userPos")
Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter)
function update() local redraw = false local holoRulerConfig = animationConfig.animationParameter("holoRulerConfig") if holoRulerConfig == nil then return end local point1 = animationConfig.animationParameter("point1") local point2 = animationConfig.animationParameter("point2") local userPos = animationConfig.animationParameter("userPos")
Update: The 1.3 changed a few more bindings and this holoconfig interface is kind of a mess, it should be rewritten but I just updated the function calls because I’m lazy and it works that way
Non-steam download: https://github.com/xn-5o8h/holorulerfix/releases/download/1/holorulerpatch.pak