More Expendable Expendable Units

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Author: prop joe

Last revision: 19 Jul, 2021 at 19:10 UTC

File size: 420.86 KB

On Steam Workshop

Description:

Mod aimed at making units with the "Expendable" trait more useful.

After a battle, expendable units in the winning army heal for 2/3 of their total health. In the losing army they heal for 1/3 of their total health. Affects both the player and AI.

I plan to make the hp values user-adjustable.

Only affects the expendable units that are in the base game, custom units aren’t affected.
Doesn’t include any Undead units.
Includes expendable units from SFO, OvN, We’z Speshul, Expanded Roster – Greenskins – Goblin Pack.

Script mod = compatible with everything. Should work in MP. Can be added and removed mid-campaign.

Mod no worky?

If the mod doesn’t work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

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