Gentler Razing

If you liked this item, please rate it up on Steam Workshop page.

Author: prop joe

Last revision: 25 Nov, 2021 at 18:36 UTC

File size: 257.02 KB

On Steam Workshop

Description:

"Furthermore, I consider that razing Carthage would require a lot of time. Like, a lot. It’s a big city."
Cato the Censor (234–149 BC)

This mod changes the way razing works by making raze only remove 1 level from the settlement (if it’s not a level 1 settlement). So if a level 2 settlement gets razed, it gets downgraded to level 1. You still lose all the secondary buildings except ports. With multiple armies (since razing costs all movement points) it’s possible to raze the same settlement in the same turn (but the vanilla gold sacking penalty still applies).

This obviously has big repercussions on the game, but it would require a lot more playtesting from me to tell you what those are. If this sounds interesting, try it out and provide feedback.

With Vandy’s Mod Configuration Tool you can change how much levels the settlement loses when it gets razed from the default 1.

Compatibility:

This is a 100% script mod, it’s compatible with literally everything.
Should work in Multiplayer.

Buy me a coffee:

[paypal.me]
[www.patreon.com]

Rate and favorite to help visibility: