Civilian Fleets: Mimicry Extension

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Author: Vectorial1024

Last revision: 3 Jun, 2022 at 13:54 UTC

File size: 114.69 KB

On Steam Workshop

Description:

Create trading fleets and mining fleets to help manage traders and miners. Managing your civilian ships has never been easier. This is effectively Mimic but with extra, useful steps.

NOTICE: If you would like to downgrade to pre-CoH version of this mod, please download the mod from this link and replace the Steam version: https://github.com/Vectorial1024/v1024_civilian_fleets/releases/tag/v4.10

I need to spend some time rethinking about this mod.

Quick Info
  • The continuation to the currently-broken mod Mining Trading Fleet (available at Nexus)
  • The first X4 mod that declares independence from Right Click API (should be the first, I think)
  • Requires SirNukes Mod Support API
  • Totally save-game compatible; ships will still carry out their pre-assigned duties after removing this mod, but they will fall back to vanilla Mimic default behavior and lose a bit of memory
  • Civilian fleets will use your money but does not report possible profits at the "Credits due" section; this is game limitation, and you still get the money after trading
  • Traduction allemande intégrée par les membres de la communauté
  • Eingebaute deutsche Übersetzung von Community-Mitgliedern
  • 裡面已經有中文翻譯
  • コミュニティメンバーによる組み込みの日本語翻訳
Links of Interest
Feature Overview
  • Civilian fleets: fleets, but for traders and miners, such as trading fleets and mining fleets
  • Now also works for salvagers! (Since X4 v5.00)
  • Order synchronization: subordinates irregularly obtains orders from fleet leaders
  • Fleet auto-rename: a quick idea of your fleet compositions
  • The heaven of management: friendship ended with 479 unassigned ships, now best friends with 36 different civilian fleets
Quick Start Guide

You should check the Nexus page for more details, but, if you want to form/join a civilian fleet:

  1. Set and confirm the default behavior of the fleet leader; the default behavior of the fleet leader will be applied to other members of the civilian fleet
  2. Select and assign your other ships as "Mimic" role (refer to the attached pic above)
  3. Setup complete
  4. Forget about the fleet
  5. ???
  6. Profit.
Supported Mods

List of supported mods

Tips from the Mod Maker

When you suspect there is a bug, try to "clean the cache of your game" first (NOT STEAM CACHE! but I just borrow the concept), this is probably some side effects of EgoSoft’s programming magic to optimize mod loading/patch file loading.
1. Start X4 without this mod
2. Make a new game (we only need the "entered game" state)
3. Restart X4 with this mod
4. Should be OK now

Current Mod Status

Passive state: avoiding updates if not critical.

Known issue(s)

This mod has entered a very awkward state. I will need time to sort out errors such as "no trade/mine assignment buttons"

Important notice on transitioning to X4 v4.0+:: previous (pre-CoH) civilian fleets will need to be recreated using the Mimic assignment/manually switch over to Mimic assignment. This is an inconvenience, and is probably the only time where updates cannot carry over smoothly. I apologize for the inconvenience, but it will very likely not happen again, because this mod has reached its final state.

2020 August update: order of which updates appear: GitHub > Steam > Nexus. The change of order between Steam and Nexus was made so that I can update the mod in three platforms in a more streamlined way, even though the Steam upload is not very wieldy.

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Required items:

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SirNukes Mod Support APIsSteam Workshop