Combat Overhaul Redux(COR)[Ru,En]
Whatch Trailer for more info!


(Active defence demo)
Is a mod that focuses on reworking and rebalancing WHOLE Barotraumas weaponry and TTK experience. It overrides some vanilla items, adds tonns of new content and completely changes the way you play barotrauma in terms of combat encounters.

Tired of being stunned? Dont like that it takes ages and whole magazines to kill a relatively weak enemy? Fear not, here it ends! Weapons do more damage, but armor protects less, so be quick and approach in a more tactical way, for example, try out stealth!

Weapons and ammunition can be crafted or bought. But, as their effeciency grew, their prices did the same. You’ll need a new fabrication station and components to produce such gear. At first it may seem insane that the gun costs several K marks, but remember – more firepower equals more loot and you can always just borrow some of it from fellow bandits or pirates!

About them! bandits and pirates got an upgrade to their gear and skills. No longer they will charge at you with their knives and crowbars, be ready for firefights against armored and armed enemies! There are also much more variety of them present as well as their own specific equipment.

But not all weapons are that reliable, oh no! Dont expect pieces of pipes that you improvised while your officer wasnt wathing to perform like a factory-produced military rifle! Some weapons jam when they come in contact with water and some jam just because you use them(but theres an attachment to help with this). You can tell if you have one of such by a little blue water sign on their inventory icon.

Weapons usually have 2 slots for attachments to customize them! But not just flashlights! Suppressors, Compensators, Longer Barrels, Medical Scanners or even Modules that make your bullets shock, ignite or radiate enemies, thermal sights, gauss boosters and much more…
Of cource there much more than just rifles, handguns and armor. Turret ammunition, explosives, c4 charges, mines, exoskeletons, new stimulants, rocket launchers, plasma rifles, handheld railguns of doom, laser carbines, crossbows and so much other things, that no description would ever fit!

COR overrides Human.xml and all vanilla weapons(to replace them with their COR versions) as well as talents and some minor things like logo and menu.
Do not use it alongside Ammo Extended 2
If you want to use it with something like EHA or EK – they work fine together.
IF YOU WANT TO USE IT ALONGSIDE NEUROTRAUMA PUT NT HIGHER IN MOD LIST AND SAVE IT IN SUCH ORDER
The main problem is optimisation. If you are experiencing severe lags – try getting rid of unused magazines and weapons. Also using Performance Fix is recomended
If you experience crashes or console errors while trying to start bandit or pirate mission, move the COR higher in priority list compared to other mod, overriding bandits.
credits to lobotomite for sprites
Credits to Livingshield for russian translation