Oxob

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Authors: Mixmaw, JPEG Warrior, DeltaParallax

Last revision: 2 Apr, 2023 at 20:58 UTC

File size: 1.42 MB

On Steam Workshop

Description:

OXOB, originally created by Oxob3000, is a classic Rock Hard Gladiator and now Dojo Duelist, now playable in Rivals of Aether. Utilize powerful punches and electric attacks to crush opponents.

MECHANIC: Dash Cancel
Oxob can use any attack out of dash without having to stop first. Lay down relentless chains of jabs and tilts to keep your opponents grounded and rack up tons of hits, and use quick pokes in sequence to space around enemy options like no other.

MECHANIC: Static Charge
When Oxob strikes enemies, it builds up a static charge. This is represented by a large circle that increases in size with Oxob’s damage dealt. While standing in the field, Oxob’s specials gain new properties. Keep your field large for maximum payoff, but watch out–alternate specials aren’t always better.

NSPECIAL: Shockwave
Oxob strikes the ground, sending a shockwave along it. This projectile is transcendent and pops up, allowing easy confirms, but is slow and easy to punish. It doesn’t work in the air, though. (Or does it?)

FSPECIAL: Lightspeed
Oxob charges up his legs for a super fast kick! This pops up and can immediately be cancelled into anything on hit, but if you miss, you’re vulnerable. If the opponent has a field, this attack gains a homing property!

DSPECIAL: Battery Barrier
Oxob channels a round shield around him, absorbing all attacks but preventing him from moving. This has a health bar; don’t let it break, or you’ll become vulnerable for a long while!
While in field, you can press attack while shielding to perform a burst that sends enemies away from you.

USPECIAL: Shocking Grasp / Jacob’s Ladder
Oxob leaps upwards with a grab. If it connects, he punches the target forward and away.
If in your field, this move changes entirely to Jacob’s Ladder, a powerful finishing move. Rise up with the opponent in tow, then slam them down into the earth, dealing more knockback based on the amount of distance travelled during descent. Careful not to miss, though, as it goes pretty high.