Captain Lockjaw & The Forbidden Fortune

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Author: xaphor

Last revision: 15 Nov, 2019 at 11:32 UTC

File size: 169.98 KB

On Steam Workshop

Description:

Avast ye matey, Cap’n Lockjaw has heard tale of great riches to be had deep within these here mysterious isles and he be seeking hands to fill his crew. Take heed, this be an adventure for hardy swashbucklers not ye average jack tar swabber! We be broadsiding the Red Coats to free our crew and breaking through their blockade before setting course for tropical isles where dangerous creatures and spirits lurk in every shadow. If that don’t shiver your timbers the treasure is said to be guarded by a great evil condemning all who look upon it to Davey Jones’ Locker!

Be ye hearty enough to parley with good Cap’n Lockjaw and join his merry crew in search of The Forbidden Fortune in this wild shooting adventure on the high seas and lands beyond?

Attraction Stats:
• Interactive Shooting Dark Ride (Quick Draw)
• 582 m / 1,924 ft Track Length
• 4:52 Ride Duration
• All 200 targets placed with hundreds of special effects (You can not hit them all!)
• Space for Priority Queue Included
• 13 "boats" traveling 6mph dispatching every 17 seconds

Blueprint Stats:
• 3,721 Pieces
• Fully Immersive Pirate town with docks, lighthouse, ship and tavern
• Restaurant includes three vendors (Pipshot Juice, Le Vingt Bakery, Monsieur Frites) as well as indoor seating, patio seating and restrooms
• Compact Footprint
• No additional Media to download / No Toolmaker Items
• Simple Path Connections (Watch my YouTube video for complete setup walkthrough)
• Adventure, Spooky, Studio, Vintage, World’s Fair DLCs Required

Finance & Management:
• Cost to Place: $67,541.96
• Monthly Attraction Running Costs: $724.30
• Monthly Shop and Facility Running Costs: $1,100.00
• Monthly Scenery Running Costs: $920.94
• Average Month Profit: $688.70 (in an otherwise empty park)
• ROI in approximately eight years 😀

NOTES:
• Coaster Collision must be disabled to place this blueprint!
• Due to the sheer number of triggers some targets will fail to activate their effects. This is significantly reduced when playing the shooting game in first person as only you can activity triggers in this view.
• The Captain Lockjaw entertainer in the end scene will only continue to work happily if both Staff Happiness and Staff Management Features are not enabled in the Game Settings.
• The outdoor scenes are not set to a dedicated time and take whatever the game is currently running.

Cheers,
– xaphor