MILITIA fast factions
Customizable scripted factions
FEATURES:
– Compatible with your favorite weapons mod: Veteran Mod, CUP, RHS or just plain vanilla (not so realistic considering the available assets),
– Factions can be of any side
– There can be limitless factions without cluttering your assets
– Variation and randomness, loadouts are created at spawn based on probabilities
– Works with spawn scripts
– Language, faces and names are coherently assigned to each faction (considering the available choices)
– Each faction has an assault team that can be used as special force or different loadout pattern from the main faction
– Custom insignia and flags for each faction, they are added to vehicles used by faction and can be removed or replaced in-game
– Special (scripted) ammobox with specific faction weapons
– Custom made uniform textures
– Spawn modules that work with most CUP ME and RSO buildings (only the ones that work),
– User created/adapted factions can be reloaded on-the-fly with no need to relaunch arma (makes it much less time consuming)
– Extending factions for VTN mod users without infringing their rules
REQUIRED ADDONS:
-works with just vanilla but it’s intended to work with Veteran mod, CUP or RHS.
(HIGHLY) RECOMMENDED ADDONS:
-TRYK’s Multiplay Uniforms – mostly civilian clothes and some variety in uniforms and vests (not necessary if you use CUP)
-VSM Accessories or MLO (updated version) – provides diversity in balaclavas (strongly advised for decent balaclavas)
-Hidden Identity V2 – provides diversity in shemaghs (strongly advised for really jihadi looking shemaghs)
-Project OPFOR – only useful if you are using RHS instead of VTN, or CUP.
HOW IT WORKS:
There is a faction for each side. If you place them in the editor they will load the the default factions which are:
Blue Faction – Altis Resistance (insurgent revolutionary militia)
Red Faction – AAF (a modern version of the AAF)
Green Faction – Armed Civilians (armed civilians using hunting rifles, shotguns and an occasional AKM)
Civilians – Just civilians
You can load any other of the premade factions or make/adapt your own. To load any of the premade factions just initialize the correspondent faction by setting the side variable. For example:
B_faction = "YPG";
O_faction = "IS";
C_faction = "MECIV1";
Or…
just use the included module to choose the faction
Available factions (mostly syrian conflict but can be whatever):
HTS – Organization for the Liberation of the Levant (Hayat Tahrir Al Sham)
MALHAMA – Malhama Tactical PMC
JTS – Syrian Liberation Front (Jabhat Tahrir Suriya)
IS – Islamic State
NDF – National Defense Forces
TFSA – Turkish Free Syrian Army
YPG – People’s Protection Units
TSK – Turkish Forces
PKK – Kurdistan Workers’ Party
TALIB – Taliban
CIVME1 – middle eastern civilians
RES – Altis Resistance
AAF – Modern AAF
ARMEDCIV – Armed Civilians
ALTISCIVILIANS – Just civies
To create a new faction or adapt an existing one:
1 – place one or more of the existing faction files in a folder called MILITIA inside your mission folder.
2 – make necessary adjustments in the file (should be self explanatory).
3 – change the name of the file. For example: "badhombres.sqf"
4 – Initialize the faction on whatever side you want by setting the side variable. For example: O_faction = "badhombres.sqf".
NOTE: if you adjust an existing faction you should change its name to avoid issues. For example: "TALIB2.sqf"
LIMITATIONS:
– Mostly infantry and some vanilla vehicles to keep it universal and because VTN mod authors don’t allow configs inheriting their assets. Additional vehicles can be added by a spawn script, or the supplied spawn modules
– Only basic stuff, no night vision goggles, only one pistol model used. This mod doesn’t intend to replace any of the real good faction mods out there.
– Doesn’t keep loadouts, they change every time the unit spawns. If you want to keep a particular loadout copy it to another faction
– Reliance on third party assets