The Fate of Emrilia – Enhanced Edition (3.51)

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Author: WoodChip

Last revision: 15 Jan, 2023 at 21:34 UTC

File size: 9.12 MB

On Steam Workshop

Description:

This is the chance I’ve been waiting for. The recent escalations at Bravestone and the failure of the contract to reestablish the Commonwealth have weakened the position of the other sorcerers. People live in fear. Traders from the south spread the rumor that the royal capitol is under siege and is about to fall. It is whispered that a black rider roams the country, leaving a trail of death and self-proclaimed prophets never tire of announcing that the volcanic eruptions in the west are a sign that the end of the world is imminent.
Calls are getting louder for a savior, a strong leader who will restore the human kingdom to its former greatness. Now guess who that will be?
I will be the one to unite the fragmented realms under my banner. Like Merlin in the old days of the Wizard Kings, I will rise to rulership over all of Emrilia. My teachers said I was too weak, too young, too inexperienced. Now they’re all dead and I’m still alive. I have mastered all spheres and unleashed the power of the elements. Who should be able to stop me now?

– Excerpt from Elizabeth Windborn’s diary, found on her corpse after the great battle at Ancient Quaddog.


Introduction
  • Welcome to "The Fate of Emrilia" (FoE), a mod that offers a custom scenario featuring asymmetrical gameplay, custom leaders and heroes, individual starting locations and spellsets, new unique gameplay mechanics, boss monsters and special units, hidden secrets and a beautiful, natural landscape.
  • The main feature is the combination of emergent storytelling elements with scripted storylines, resulting in a truly interactive multi-character-drama. The scripted storylines of each of the leaders take place in parallel during a game session. In addition, there is a well-elaborated background lore, which can be discovered while playing the mod.
  • Please note that the level of difficulty depends on the chosen leader. For starters, I recommend choosing Elizabeth or Zarzissh.
    While playing Elizabeth, choose manual combat and use your supreme spellset to conquer the Riverlands. While playing Zarzissh, be sure to find and rebuilt the remnants of your forefathers below the volcano Island, otherwise you might get frustrated. In any case, it should be said that retreating might be a valid tactical option in this mod.

Choose your side
  • The eight competing leaders are not just avatars, but real characters and bring their own origin stories, motivation, character traits, and view of the world with them, which is also reflected in the gameplay.
  • Each of the characters has an own storyline and quests that are closely linked to the stories of the other leaders.
  • Scripted events make the leaders interact. They greet each other when they meet for the first time, insult their competitors and comment on their actions.
  • Special scripts allow AI-controlled leaders to use an extended spell set, to use terraforming and to pose a real challenge to human players.
  • Several triggerable events can change the aligment of the leaders and influence the satisfaction of their subordinates.
  • The death of each enemy sets off special events that affect the further course of the campaign.

Master asymmetrical gameplay
  • Each leader has special gameplay mechanics that go beyond the class and race-specific traits of the base game. For example, magic-talented characters like the sorceress Elizabeth Windborn have more spell points than their competitors, the goblin leader Gryx has a never-ending supply of servant creatures and Sedna’s cats refuse to cross water.
  • Each of the leaders has their own, specially defined spell set, a different starting level and is in possession of starting items that require the development of special tactics.
  • The eight starting positions differ considerably from each other and contribute to the unique feel of each leader.
    (More details on this can be found in the character introductions in the gallery.)

Explore a vast, authentic world
  • The landscape of Emrilia was created with a high focus on credibility. Climate zones are realistically distributed on the map. Animals live in suitable habitats and settlements are preferably located near natural points of interest, trade routes are guarded by toll castles.
  • The mod also features a fully functional arena where you can fight against waves of opponents to gain fame and fortune (or die trying)
  • The volcano in the northwest of the map has been active for some time, so multiple volcanic eruptions can occur over the course of a game session.
  • Over 60 new items, many of them with unique properties, have been placed in suitable places on the map. Many of them are guarded by specially created boss monsters and units.
  • Global events like a Frostling invasion, the rise of terrors from the depths or an attack of the fire giants will occur during a game session.
  • Each structure on the map has its own adventure set and each tavern has an individual list of units that can be recruited.
  • Several independent factions are fighting for the supremacy in Emrilia. The Naga reward those who assist them in feeding their eternally hungry god. Bandit gangs send brigands from their mountain fortresses and set traps for careless treasure hunters. The indomitable Merfolk regularly send troops to defend their dominance over the seas and Giants guard the country in anticipation of an as yet unknown enemy.

… and determine the Fate of Emrilia
  • Epilogues tell the progress of the story after your victory.
  • Uncover the secrets of Ravenholm in an optional endgame quest.
  • Travel through the abyss and find your destiny in the hidden chamber of dreams.


Requirements
  • The "Golden Realms" and "Eternal Lords" addons are required. Furthermore, the creation of the Enhanced Edition of FoE would also not have been possible without the magnificent assets of the Decodence Map Pack.
  • Optional: For those who want to play with the Racial Heritage Mod by Eomolch, there is an alternative file that integrates the units and buildings of this great mod.

Quality
  • I’ve been working on the mod continuously for more than 4 years now. The last big update was released on Octobre 10th. The current version of the mod is 3.51.
  • Probably due to the high number of scripts, saving takes some time. If you save the game and then end turn too quickly it might crash the game. Reloading always solves this problem.
  • Some AI leaders might get killed early during the game. This is intended to contribute to the variability of the game for repeated playthroughs.

Feedback
  • Any feedback is welcome. Of course it is possible that I missed something despite my intensive tests. After countless test sessions, I might also lack the perspective of a new player.
  • If you find any errors or encounter difficulties, feel free to write a comment. In such cases I will try to solve the problem as soon as possible.

Special Thanks
  • Again, special thanks go to Captain Adele Morgan for her support and endless patience.
  • Further thanks go to Ialocin for a very inspiring discussion about whether and how turn based strategy can tell a good story.
  • Finally, my thanks go to all players of the original FoE mod and to their great feedback. I hope you like the Enhanced Edition as well.
Download
Required DLC:

These DLC should be installed in order to use this item.


Golden Realms Expansion
Eternal Lords Expansion
Required items:

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Racial Heritage ModSteam Workshop
Decodence - Map Editor ContentSteam Workshop