Longer Quests but Shorter objetives (And others)

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Author: Mafe

Last revision: 28 Sep, 2021 at 13:35 UTC

File size: 168.96 KB

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Description:
Requires The Crimson Court DLC to work!!!

Does what the title says, but a more complete version of the changes:

  • Random Quest sizes incresed by 50% (includes quantity of stuff inside those, like Hunger Checks, Secret Rooms and Traps)
  • Amount of progress required to finish random Quests objetives cutted by -50%/-66%
  • Prisoners now can spawn in any Region. Chance for them to appear scales with Quest size. Courtyard has more chance than the average for them to appear.
  • Scout: Nerfed passive scout chance to 10% (from 25%). "Critical" Scout chance raised to 66% (from 50%)
  • Traps: Disarming a trap now heals 5 Stress (from 8), but now gives a 50 rounds buff of +10% Trap resistance and +5% Scout chance

Additionally, does a small change to the Swine Prince Quest. Now requires you to slay both Willbur and the Prince to finish it properly. Previously you could kill just the Prince, then leave the fight and it would have counted as a Complete Quest.
Have fun.

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

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Required DLC:

These DLC should be installed in order to use this item.


Darkest Dungeonu00ae: The Crimson Court