Crystal Rarities
I love mining crystals. I enjoy hunting through asteroid fields and eventually stumbling on that big payday. But in vanilla, crystals’ little blinking lights are a pain to spot for my old-man eyes. Then with the introduction of a "cooldown" on crystals spawning in 3.0, crystal mining became extremely un-fun.
With that in mind, I set out to make mining crystals great again.
NOTE/WARNING: This mod could definitely be considered "cheat-y" or unbalanced. I originally created it because I enjoy hunting for crystals and hate the early-game credit grind and thought others might be looking for something similar. If you’re looking for a version that ONLY has the glow, check out here (or see "links" section below).
+ Changes the color of crystals to the following:
- Bandannite – Very common – White
- Menelaene – Common – Green
- Aguilite – Rare – Blue
- Mitonene – "Epic" – Purple
- Burnite – "Legendary" – Orange
+ Added a glow to all crystals so they stand out more in the asteroid field
+ Removes the "cooldown" on picking up crystals:
- Previously, when you picked up one of the rarer crystals (anything except Bandannite), it imposed a multi-minute timer where nothing else could spawn. This turned "hunting for crystals", into "waiting for crystals to respawn". To remedy this, the cooldown on all crystal pickups was completely removed.
+ Complete re-write of crystal spawns:
- Spawns are now defined on a per-Sector basis (this means I can buff/nerf crystal spawns of particular sectors without affecting the rest!)
- Spawn CHANCES are based heavily on how big an asteroid is (larger asteroids have a higher chance of spawning a crystal)
- Overall spawn CHANCE favors Sectors with big asteroids
- Spawns no longer based on who owns a Sector (so taking over a Xenon Sector won’t suddenly change what crystals spawn there)
- Will conflict with mods that change crystal spawn rules (objectspawnrules.xml)
- Will conflict with mods that change crystal colors
- Will conflict with Crystal Finder
- Will (obviously) conflict with the other version of this mod
Hit "subscribe"
To UNinstall, just "unsubscribe"! (if for some reason that doesn’t work, delete the folder "Crystal_Rarities")
- Thanks to Shuruna and their Crystal Finder[www.nexusmods.com] mod, which gave me the base/inspiration for mine.
- Thanks to everyone on the Egosoft Forums and Egosoft Discord for all the knowledge they imparted on me.
Nexus: https://www.nexusmods.com/x4foundations/mods/451
Egosoft Forum: https://forum.egosoft.com/viewtopic.php?f=181&t=425759
Crystal Rarities – GLOW ONLY: https://steamcommunity.com/sharedfiles/filedetails/?id=2193267394
Change Log:
3.0:
- Added support for new sectors added by both DLCs (Split Vendetta and Cradle of Humanity)
2.0:
- Slight increase to range glow can be seen
- Slight increase to intensity of glow
- Complete re-write of crystal spawns. They are based loosely on asteroid size/density, but are on a per-sector basis (this means I can tweak sectors individually). Currently SUPPORTS Split Vendetta sectors, but they do not have their own custom rules at the moment.
1.3:
- Another update to the intensity of the glows on the crystals in an attempt to make them less harsh
- some tweaks to hopefully reduce color distortion as well
1.2:
- Attempted to dial down the intensity to reduce glare on the screen/cockpit
- removed save requirement from mod (it is safe to remove from / add to a save at any point)
1.1: added support for Steam Workshop (changed mod ID and moved loose files to ext_01 cat/dat
1.0: initial release