Crystal Rarities

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Author: Drewgamer

Last revision: 12 Apr, 2021 at 22:20 UTC

File size: 679.94 KB

On Steam Workshop

Description:
Description:

I love mining crystals. I enjoy hunting through asteroid fields and eventually stumbling on that big payday. But in vanilla, crystals’ little blinking lights are a pain to spot for my old-man eyes. Then with the introduction of a "cooldown" on crystals spawning in 3.0, crystal mining became extremely un-fun.
With that in mind, I set out to make mining crystals great again.

NOTE/WARNING: This mod could definitely be considered "cheat-y" or unbalanced. I originally created it because I enjoy hunting for crystals and hate the early-game credit grind and thought others might be looking for something similar. If you’re looking for a version that ONLY has the glow, check out here (or see "links" section below).

Features:

+ Changes the color of crystals to the following:

  • Bandannite – Very common – White
  • Menelaene – Common – Green
  • Aguilite – Rare – Blue
  • Mitonene – "Epic" – Purple
  • Burnite – "Legendary" – Orange

+ Added a glow to all crystals so they stand out more in the asteroid field

+ Removes the "cooldown" on picking up crystals:

  • Previously, when you picked up one of the rarer crystals (anything except Bandannite), it imposed a multi-minute timer where nothing else could spawn. This turned "hunting for crystals", into "waiting for crystals to respawn". To remedy this, the cooldown on all crystal pickups was completely removed.

+ Complete re-write of crystal spawns:

  • Spawns are now defined on a per-Sector basis (this means I can buff/nerf crystal spawns of particular sectors without affecting the rest!)
  • Spawn CHANCES are based heavily on how big an asteroid is (larger asteroids have a higher chance of spawning a crystal)
  • Overall spawn CHANCE favors Sectors with big asteroids
  • Spawns no longer based on who owns a Sector (so taking over a Xenon Sector won’t suddenly change what crystals spawn there)
Compatibility:
  • Will conflict with mods that change crystal spawn rules (objectspawnrules.xml)
  • Will conflict with mods that change crystal colors
  • Will conflict with Crystal Finder
  • Will (obviously) conflict with the other version of this mod
(Un)Installation:

Hit "subscribe"

To UNinstall, just "unsubscribe"! (if for some reason that doesn’t work, delete the folder "Crystal_Rarities")

Credits:
  • Thanks to Shuruna and their Crystal Finder[www.nexusmods.com] mod, which gave me the base/inspiration for mine.
  • Thanks to everyone on the Egosoft Forums and Egosoft Discord for all the knowledge they imparted on me.
Links to other versions/sites:

Nexus: https://www.nexusmods.com/x4foundations/mods/451
Egosoft Forum: https://forum.egosoft.com/viewtopic.php?f=181&t=425759
Crystal Rarities – GLOW ONLY: https://steamcommunity.com/sharedfiles/filedetails/?id=2193267394

Change Log:
3.0:

  • Added support for new sectors added by both DLCs (Split Vendetta and Cradle of Humanity)

2.0:

  • Slight increase to range glow can be seen
  • Slight increase to intensity of glow
  • Complete re-write of crystal spawns. They are based loosely on asteroid size/density, but are on a per-sector basis (this means I can tweak sectors individually). Currently SUPPORTS Split Vendetta sectors, but they do not have their own custom rules at the moment.

1.3:

  • Another update to the intensity of the glows on the crystals in an attempt to make them less harsh
  • some tweaks to hopefully reduce color distortion as well

1.2:

  • Attempted to dial down the intensity to reduce glare on the screen/cockpit
  • removed save requirement from mod (it is safe to remove from / add to a save at any point)

1.1: added support for Steam Workshop (changed mod ID and moved loose files to ext_01 cat/dat
1.0: initial release