Slavery

If you liked this item, please rate it up on Steam Workshop page.

Author: Ketamine Enthusiast

Last revision: 5 Apr, 2017 at 20:12 UTC

File size: 1.74 MB

On Steam Workshop

Description:

Using this mod gives the player the ability to obtain the slave unit, a working unit that has a maintanence and high number of build charges. It also adds the Dakar city-state, whose suzerian bonus is related to slavery. Players who advance far enough can get the abolition project, which allows them to abolish slavery in their empire.

CivFanatics Link: https://forums.civfanatics.com/threads/icyfires-slavery-mod.613683/

WARNING: This mod DOES work with Ananse’s BFG modpack, however it seems to override all projects from Redistricting: Projects. This means projects like ‘Spawn Hero’ and more importantly ‘Crack the Whip'(The one that spawns Ananse’s own version of a slave unit) do not work. The only way to gain slaves when using BFG and Slavery are the methods outlined in this mod.

Rundown of things in the Mod:

-Slave unit, 5 builder charges, 2 wonder rush charges(More effective in the beginning of the game, get less useful as time goes on), and consumes a slave resource. Can only be bought with gold.

-Slave resource, 4 amenities, obtained by conquering cities, killing enemy civilian units(Apostles, Missionaries, Slaves, and Workers, Settlers still give Settler units) or by trading with other civilizations

-Dakar city-state, an economic city-state that provides +2 builder charges to slaves of its suzerain

-Rebellion, a random chance each turn for either one slave unit, or every slave unit in your empire to turn into barbarian warriors

-Abolition, A project obtained upon researching Industrialization. Every slave unit in your empire contributes +1 population to the city it is closest to. All cities in your empire get +5% production. All slaves are disbanded and you cannot make new slave units.

This mod is still being worked on! More things will be added later, and bugs may be possible.

KNOWN BUGS:
– Slave resource does not update its count when being traded(Not sure if this can be helped or not, seems like a problem only firaxis can fix)

-Can’t use Text Icons, so the slave resource shows up as [ICON_SLAVE]

-Slaves show up in the Great Person Screen

-Slaves spawn in the capital when purchased(Can be moved using the move to city action)