[SP & MP] Big Fire

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Author: Volkownik

Last revision: 19 Apr, 2023 at 08:34 UTC

File size: 12.29 KB

On Steam Workshop

Description:

A game logic which will create a function (though not in the usual way via the description.ext). All vanilla. Should be ace compatible, so the fire will kill dudes.

The function will create a huge nice fire one called.

There is also a fuel truck once damaged >0.5 it will cause these flames.

Example:
{[OBJECT source of the flames , BOOL – fire? , BOOL – fire will die out? , NUMBER – amount of seconds till the flames die out (1/8 of total number will be randomized)] remoteExec ["Volkownik_fnc_fireeffects2"]} foreach synchronizedObjects thistrigger;