Fluid Dynamics

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Author: Philadelphus

Last revision: 28 Feb, 2021 at 05:22 UTC

File size: 316.42 KB

On Steam Workshop

Description:

This mod adds new fluids and things related to fluids, like reactions and perks. Specifically, it adds:

18 new gasses, one for each of the various magical liquids in the game. I always found it strange that potions couldn’t evaporate even if poured directly on lava or fire, so now they can. Gasses give you the same effect as the base potion (flummoxium gas will also give you the "tripping" effect, because breathing that stuff cannot be good for you). If you think liquid polymorphine is bad, just wait until you discover its gaseous form…

New containers holding these new liquids scattered throughout the world. Tanks of compressed potion gasses appear on Hiisi levels; they’re color-coded according to their contents, so at least you’ll know what you get when you crack them open. In the Underground Jungle and Temple of the Art you’ll instead find mystical pots with mysterious contents because I couldn’t get colored sprites to work for them because it’s more fun that way! (For real though, they can contain dilute mana gas, ambrosia gas, chaotic polymorphine gas, or the extremely rare draft of Midas or healthium gas.

New reactions! Acid gas now slowly corrodes the ground as well (though quite slowly so it should anger the gods a lot less now), though remains non-dangerous to creatures. (Rumors persist of a gas which acts similarly, but turns things to gold as it does so…) Sand turns into glass when exposed to heat, and potions evaporate.

3 new perks:

  • Fluid Transmutation. This causes you to convert nearby fluids (including the new gasses) into safe(r) variants. It’s similar to Alchemical Transmutation from Nuke’s Perks, but the list of fluid changes is different, it handles acid and lava by default, and the new gasses added by this mod.
  • Heavy Sweater: This causes you to sweat in direct proportion to how much life you’ve lost. While not much (salt) water in the grand scheme of things, it’ll generally keep you wet, which is useful for not catching on fire.
  • Polymorph Immunity: Pretty much what it says on the tin. Makes you immune to polymorphing of all kinds! No more runs ended because of that one drop of polymorphine you didn’t see in the pool before jumping in!

Potion powders! New to the 1.1 update, potion powders can be found around the world in flasks and a new pixel scene (and I have lots of ideas for future pixel scenes), and can be turned into their respective potions by mixing with water. (Also blood, slime, and radioactive liquid, but slower.) If you mix them carefully, a flask of powder can get you more than a flask’s worth of potion! They can also be activated by walking over them while wet, so just be careful. (The Dissolve Powders perk will dissolve them, too.)

Config options. This is a relatively new addition, but I’ve added some options to the config file if you want to turn certain parts of this mod on or off. If you don’t want potion powder flasks to spawn, or acid gas to corrode terrain, or individual perks to spawn, you can turn them off in the config file located at Steam/steamapps/workshop/content/881100/2242959969/config.lua.

I hope to add more to this mod over time if I get ideas for additional things related to fluids in the future, specifically I’m working on potion ices and have some ideas for more new perks and pixel scenes as I get the time.

Edit (2021/01/19): As of today Fluid Dynamics has exactly 15 thousand subscribers! Thanks, each and every one of you—I had no idea this would turn out to be such a popular mod! 😀

Edit (2021/08/22): 20 thousand subscribers exactly! This is probably the most popular thing I’ve ever done at this point. XD

Credits: Horscht, Archaeopteryx, Coxas, Cerin and others on the Noita modding Discord channels for helping me out with various problems and being all-around encouraging of a new modder.
1313e for discussing various ideas and changes with and suggesting new features.