Aimless Slaver AI Fix

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Author: butts

Last revision: 4 Jul, 2022 at 19:51 UTC

File size: 23.55 KB

On Steam Workshop

Description:

**READ CHANGELOG**
Tired of the Slaver AI going "Aimless" trying to gather slaves?
This mod fixes the Slaver Leader AI from going Aimless while his squad just stands there "following" him.


Read the changelog, Holy Nation slavers shouldn’t go aimless anymore. I’ve changed specifically how the Holy Nation Prisoner Caravans work.

note: i haven’t played in a while because although this fixes one bug, it creates a new one. when a holy nation slaver caravan takes a prisoner that’s actually important (a prisoner that causes world states to change), they bring them to rebirth. but what that does is that it puts that prisoner in a state where the prisoner is neither in prison or dead. the world state depends on atleast being in prison or dead. And now, even though they are escorted to rebirth, they would eventually respawn where you found them, effectively making it so you have to capture them again. one way around it is to instead just lock them up in your own personal base, or just let them die. or bring them to a holy nation town that doesn’t send prisoners to work camps such as bad teeth. you’ll still get the bounty money that way and be credited for it, just remember to talk lord phoenix before and after to get all that dialogue. i combed through the FCS for a solution to this, there is unfortuantely no way to fix the original ai task or create a new one. i beg of the creators to allow the fcs more freedom in regards to npc ai.