gm_excess_construct
A large construct map that started off as an expanded version of the old gm_construct. The map is divided into five major areas, four of which are connected by a road network. The original idea was to create a construct map with an appealing and varied environment.
The map has ground nodes for AI.
This is an updated version for GM13; see the changelog for a complete list of changes made since the original release.
Note: the map itself is named gm_excess_construct_13 to prevent conflict with a previous version uploaded by someone else.