Better Norsca Buildings
2019/12/20
-ver.1.1
변경내역을 확인하세요
Please check the change notes.
2019/12/27
-ver.1.2
변경내역을 확인하세요
Please check the change notes.
2021/06/28
-ver.1.3
일반 정착지, 전초기지
수입+300%(10/20/30/40/50->40/80/120/160/200)
건설시간 감소 효과 증가(7~35%)
와드세이브 보너스 제거
지역 군대 이동거리+5~25% 추가(영지 전체x)
모든 특수 정착지
수성시 근방, 이동거리, 건설시간 감소 보너스 추가(주둔군은 변하지 않음)
노예
건설비-300, 200, 100, 수입-10%
자원 건물
건설비+50%, 수입+20%
순찰 건물
건설비 20% 감소
주둔군 스킨울프-1, 만티코어-1, 머로더 챔피언+1, 머로더 기수+1
성벽 4티어
만티코어-1 , 프로스트 웜+1
주둔군 3티어
프로스트 웜-1, 갑주 스킨울프+1
Normal settlements, outposts
income+300%(10/20/30/40/50->40/80/120/160/200)
construction time reduction bonus increased
wardsave bonus removed
local army movement range bonus 5~25% added(not provincewide)
All unique settlements
construction time, wardsave, army movement range bonus added(garrisons are same)
Slave
construction cost -300, 200, 100, income -10%
Resource
construction cost+50%, income+20%
Patrol
construction cost-20%
garrisons -1 skinwolves, -1 manticore, +1 marauder champion, +1 marauder horsemen
Wall tier 4
-1 manticore, +1 frost wyrm
Garrison tier 3
-1 frost wyrm, +1 armored skinwolves
2021/07/20
-ver.1.4
전초기지 서브 건물들 건설비 증가
Outpost sub buildings construction cost increased
여러 노스카 건물을 할인하고, 주둔군과 수입, 공공질서를 포함해 여러 효과를 강화하는 모드입니다
노스카는 더이상 병신이 아닙니다
AI도 영향을 받습니다
This mod reduces Construction cost of many Norsca buildings and improves many effects such as garrisons, income, public order.
Norsca is no more butt holes.
AI are affected too.
건설비용
Construction cost
자원건물 -66.7%, 건설시간-1
수입&성장건물 -20%
공질건물 +25%
군사건물 -25%, 최종티어 건설시간 4턴->3턴
대장간&공물&경험치건물 -25%
수비건물 -50% 건설시간-1(전초기지 제외)
순찰건물 -50% 건설시간-6(8->2턴)
일반 항구 -20%
Resource cost-66.7%
Income&Growth -20%
Public Order +25%
Military -25%, Last tier build time 4 turn->3 turn
Smith&Offerings&Experience -25%
Defense -50%, build time -1 turn(except outpost)
Patrol -50%, built time -6 turn(8->2turn)
Normal Port -20%
본토건물 효과
Norsca Mainland Building’s Effects
자원건물
수입+400% 건설비할인 5->4% 자원생산량+75%
성장
성장치+25% 연구율+2% 유지비-0.3%
노예
수입+25% 습격수입+2/5/10%->4/7/14%
공질
공질+2 카오스오염+1
카오스 조각상
피미르 베일핀드 수용량+1
대장간
경험치+0/1/2->1/2/3 모집량+1(4티어)
공물
고용비용-5/10%->-6/12% 사상자충원+5/10%->7/14% 스킨울프 수용량+1(4티어)
성벽
수성시 근방+4/7/10->7/11/15 수성시 리더십+2/4/6->4/8/12
지역병력 와드세이브+3/5/7% 수성시탄약+30% 수성시 장전속도+5/10/15%
주둔군
수성시 근방+3/5/7 수성시 리더십+3/5/7
지역병력 와드세이브+2/4/5%
순찰
카오스오염+1 연구율+5% 습격수익+10%
항구
수익+100% 성장치+30% 충원율+5/10/15%->6/12/18%
Resource
Income+400% Construction cost reduction 5%->4% Resource Production+75%
Growth
Growth+25% Research Rate+2% Upkeep-0.3%
Slave
Income+25% Raiding Income+2/5/10%->4/7/14%
Public Order
Public Order+2 Chaos Corruption+1
Effigies of Chaos
Fimir Balefiends capacity+1
Smith
Recruit Rank+0/1/2->+1/2/3 Local Recruitment Capacity+1(tier 4 only)
Offerings
Recruitment Cost-5/10%->-6/12% Replenishment+5/10%->7/14% Skin Wolf Werekin capacity+1(tier 4 only)
Wall
Under Siege MD+4/7/10->7/11/15 Under Siege Leadership+2/4/6->4/8/12
Local Force Ward Save+3/5/7% Under Siege Ammo+30% Under Siege Reload Time-5/10/15%
Garrison
Under Siege MD+3/5/7 Under Siege Leadership+3/5/7
Local Force Ward Save+2/4/5%
Patrol
Chaos Corruption+1 Research Rate+5% Raid Income+10%(factionwide)
Port
Income+100%, Growth+10/20/30->13/26/39, Replenishment+5/10/15%->6/12/18%
전진기지건물 효과
Outpost Building’s Effects
성장
고용비용-5% 성장+10 공질+2 카오스오염+1
수입
약탈수입+10/20/30%->12/24/36% 카오스오염+1
주둔군
수성시 근방+4/7/10->6/9/12 수성시 리더십+2/4/6->5/7/9
지역병력 와드세이브+2/4/6%
머로더
충원율+0/5/10%->4/8/12%
기병
충원율+0/5/10%->4/8/12%
경험치
고용랭크+1
Growth
Recruitment Cost-5% Growth+10 Public Order+2 Chaos Corruption+1
Income
Sacking Income+10/20/30%->12/24/36% Chaos Corruption+1
Garrisons
Under Siege MD+4/7/10->6/9/12 Under Siege Leadership+2/4/6->5/7/9
Local Force Ward Save+2/4/6%
Marauders
Replenishment+0/5/10%->4/8/12%
Beastmasters
Replenishment+0/5/10%->4/8/12%
Experience
Recruit Rank+1
Defence Forces
Wall
Tier 1
Marauder 2, Hound 1, Horsemen 1
-> Skin Wolf Werekin 1, Hunter 2, Axe Horsemen 2, Ice Troll 2
Tier 2
Marauder 2, Great Weapon Marauder 1, Hound 1, Horsemen 1, Chariot 1
-> Skin Wolf Werekin 1, Hunter 2, Axe Horsemen 2, Ice Troll 1, Fimir Warrior 1, Feral Mammoth 1
Tier 3
Marauder 2, Great Weapon Marauder 1, Hound 1, Horsemen 1, Chariot 1, Fimir Warrior 1
-> Skin Wolf Werekin 1, Axe Horsemen 3, Fimir Warrior 3, Feral Mammoth 2
Garrisons
Tier 1
Marauder 2, Hound 1, Horsemen 1
-> Berserker 2, Hunter 2, Axe Horsemen 2, Ice Troll 1
Tier 2
Marauder 2, Great Weapon Marauder 1, Hound 1, Horsemen 1, Troll 1
-> Skin Wolf Werekin 1, Berserker 2, Hunter 2, Axe Horsemen 2, Ice Troll 1, Fimir Warrior 1
Tier 3
Marauder 2, Great Weapon Marauder 1, Hound 1, Horsemen 1, Troll 1, Feral Mammoth 1
-> Skin Wolf Werekin 1, Berserker 2, Axe Horsemen 4, Ice Troll 1, Fimir Warrior 2, Feral Mammoth 1
Outpost Garrisons
Tier 1
Marauder 2, Great Weapon Marauder 1, Spearmen 1, Hound 1
-> Berserker 2, Hunter 2, Axe Horsemen 2, Ice Troll 1
Tier 2
Marauder 2, Great Weapon Marauder 1, Spearmen 2, Hound 1, Horsemen 1, Troll 1
-> Skin Wolf Werekin 1, Hunter 2, Axe Horsemen 2, Ice Troll 2, Fimir Warrior 2
Tier 3
Marauder 2, Great Weapon Marauder 1, Hound 1, Horsemen 1, Troll 1, Feral Mammoth 1
-> Skin Wolf Werekin 1, Axe Horsemen 4, Ice Troll 3, Fimir Warrior 2, Feral Mammoth 1