Lizardman’s new purchasing technology

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Authors: ωうさぎωニャω, Litchitree, conliker

Last revision: 16 Apr, 2022 at 08:04 UTC

File size: 475.14 KB

On Steam Workshop

Description:

This is a mod for researching technology.

You need to spend a sum of money to permanently unlock the attributes for these troops (the city defense garrison will also get this attribute).

The inner example is as follows:

1.0
Skinks (including javelin)
+3 Anti-Infantry

1.1
Red Crested Skink (including elite)
+6 Anti-Infantry

1.2
Skink Skirmishers (including God’s Blessing)
+100% range
+Explosion damage ammunition

1.3
Chameleon (including God’s Blessing)
+100% range
+ Sniper
+Sneak Master

2.1
Saurus warriors and Saurus spearmen (including God’s blessing)
+10% Magic resistance
+Mobile sneak

2.2
Temple guards (including gods and elites)
+20% Magic resistance
+ Refuse to die

2.3
Monitor lizard and sacred monitor lizard (including gods and elites)
+20% Long range resistance
+10% Physical resistance
+ Refuse to die

3.1
Cold lizard rider
+20% Long range resistance
+5 Anti-Infantry

3.2
Cold lizard spear rider (including gods and elites)
+5% Special protection
Vigorous

3.3
Giant Horned Cold Lizard Rider (Including Divine Blessing)
+10% Special protection
Vigorous

4.1
Pterosaur Throwing Flint Version (Including God Blessing)
+50% range
+Explosion damage ammunition

4.2
Beak-beaked Dragoon (including elite)
+20% Physical resistance
+ Sneak move
+Sneak Master

4.3
Ankylosaurus, Triceratops and Tyrannosaurus (including all types of Gods and Elites)
+Ikky’s Swiftness
+10% Special protection

4.4
Demon lizard (including elite)
+100% ammunition carried
+50% Fire rate
+25% Movement speed

5.1
Skink leader and saurian scar veteran and skink priest (all mount forms)
+Combination of fate (the blood regeneration of the legendary lord of the wood elves twins is less than 20% of the health value and 1/3 of the health value after 30 seconds)
+Special protection 5%

5.2
Ancient monitor lizard and red-crowned skink leader and saurian ancient blood warrior (all mount forms)
+Combination of fate (the blood regeneration of the legendary lord of the wood elves twins is less than 20% of the health value and 1/3 of the health value after 30 seconds)
+Special protection 10%

Diplomatic Technology 1
Increase by 200 for Big Plan and Greenskin Diplomacy, Decrease by 200 for Big Plan and Dwarf Diplomacy and Skaven Diplomacy
Technological effect: Lizardman cavalry and monster force charge 100%

Diplomatic Technology 2
The diplomatic plan with the Nordic tribes increased by 200, and the diplomatic program with Batonia decreased by 200
Technological effects:
Lizardmen infantry and cavalry units get Norsca Fury

Diplomatic Technology 3
Increase the diplomacy with the wood elves by 200
Technological effects:
Monster troops (including pterosaurs and beak-billed dragons)
+Combination of fate (the blood regeneration of the legendary lord of the wood elves twins is less than 20% of the health value and 1/3 of the health value after 30 seconds)
Increase in troop maintenance costs by 20%

Diplomatic Technology 4
Diplomacy between the big plan and the Sigma Empire increased by 200, and the diplomacy between the big plan and the Count Dracula and the Beasts decreased by 200
Technological effects:
All troops gain terrain adaptability

Diplomatic Technology 5
Diplomacy of the grand plan and the tomb king +200, and the grand plan and the vampire pirate deduct 200
Technical effect:
Immune to desert and storm damage
Monster troops acquire fatigue-free skills and unbreakable skills