Dynamic Combat Ops – TEST VERSION

If you liked this item, please rate it up on Steam Workshop page.

Author: baby yoda executed by the state

Last revision: 1 Nov, 2017 at 09:56 UTC

File size: 2.38 MB

On Steam Workshop

Description:

Major update testing! I’ve rewritten the majority of DCO to allow for a longer game mode with up to 15 enemy occupied AOs. As this is such a major change to the scenario I’ve put up this test version to hopefully eliminate most bugs before taking it live. Full changelog below, if you have a chance to try this out please let me know how you get on, even if things go well!

Major rewrite to allow multiple AOs

  • Multiple AOs option added to Scenario tab
  • Base position selection moved to the first menu under the Scenario tab
  • Target AO can now be selected from a computer in the starting base (marked on HUD at start)
  • Platoon selection moved to a separate dedicated menu after mission start
  • In multiple AO mode a random selection of up to 15 AOs will be chosen based on base position
  • In multiple AO mode upon completion of each AO and returning to base time will advance 6 hours and platoon can be reselected
  • In multiple AO mode a new target AO can be selected after completing current AO and returning to base

Data saving

  • Continue/New Game options added to main menu
  • Continue will load any saved DCO data
  • Data saved includes enemy target AOs and base position
  • Intended to allow longer games to continue after Arma/DCO updates (regular Arma saving and loading is still preferable for most situations)

Other changes

  • Add singleplayer reinforcing of units in the player’s group – to get reinforcements travel back to the base
  • Removed Bravo platoon
  • Added 2 extra slots to player platoon
  • Better information added to vehicle target tasks
  • Communications menus are now persistent and populated by available individual groups
  • Platoon selection is now a separate menu
  • Cog in Battle mode reworked to provide better support for automatically attacking groups
  • General improvements to spawning of player platoon