[LF] Minotaur AT VN

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Author: LyfeForse

Last revision: 26 Aug, 2022 at 06:03 UTC

File size: 329.73 KB

On Steam Workshop

Description:

For Reforged Eden version, go to https://steamcommunity.com/sharedfiles/filedetails/?id=2854125896

The Minotaur Assault Transport is the military refit of the Taurus Light Transport. While not built ground up as a battleship, the Minotaur can give good account of itself even late game with proper upgrade paths, and in the right hands.

Comes with 2 different color options; stock crimson and charcoal with secondary purple, grey, and charcoal.

The Phoenix Starworks Minotaur Assault Transport

The Minotaur AT is the retrofit of the Taurus LT. Featuring an uparmored hull, moving from carbon to steel, with vital areas reinforced with combat steel, and a modified profile to accommodate more thrusters, turrets, and generators. The Minotaur fulfills a role mid-game to early late-game as a quick strike attack platform.

Pilots who develope the Minotaur into an agility build, keeping weight sensible and focusing on thrusters, will find that the ship can challenge the toughest of opponents, if piloted in a corkscrew/spin manner.

Others choosing a brawler format, opting to load out full turrets, and mounted weapons with all Reforged Eden shields placed, will find a robust hit and fade brawler in the Minotaur, though caution should be taken against bigger profiles.

Hello kindred Empyrion spirits!

Let me start with a request; please respect blueprint authors. Often it takes months to finesse a build, and to have it ripped and reuploaded without permission or even so much as credit, can be discouraging, often pushing such authors away from the community.

I personally don’t mind critical feedback, and constructive criticism, as it will serve me to better my builds. However, If you enjoy my content, and there is much more to come, respect my (and others) authorship of these massive timesinks. Thank You.

To see this and other builds come to life, check me out at https://www.twitch.tv/lyfeforse

To learn how to upgrade the Minotaur, and track future content, follow me at https://www.youtube.com/watch?v=i6aeJVpaocc

HOW TO CHANGE THE COLOR SCHEME

1. First copy the desired color code found either here, or inside the Minotaur’s quarters with control C.
2. While looking at the ship with color/texture tool out, right click to open texture palette, then click configure.
3. Your green selection box should be over the top left color. If not, left click it to select.
4. Now while holding down shift, left click the bottom right color box, then in the left UI box, hit paste.
5. Once done, your new palette should apply, but to lock it in you have to hit OK under the color palette box.

Color code for purple, grey and charcoal:

|0#0#0#0#0|1#0#192#192#192|2#0#220#0#0|3#0#213#122#94|4#0#0#64#220|5#0#138#228#255|6#0#167#164#144|7#0#187#135#90|0#1#220#220#220|1#1#220#212#0|2#1#170#5#5|3#1#140#140#140|4#1#26#50#89|5#1#58#166#215|6#1#48#44#56|7#1#123#73#46|0#2#170#170#170|1#2#220#170#3|2#2#176#34#58|3#2#61#61#61|4#2#156#157#154|5#2#57#115#215|6#2#38#31#54|7#2#140#140#140|0#3#110#110#110|1#3#92#92#92|2#3#102#0#0|3#3#142#116#15|4#3#48#44#56|5#3#35#35#35|6#3#85#24#24|7#3#10#10#10

Color code for crimson and charcoal:

|0#0#0#0#0|1#0#192#192#192|2#0#220#0#0|3#0#213#122#94|4#0#0#64#220|5#0#138#228#255|6#0#167#164#144|7#0#187#135#90|0#1#220#220#220|1#1#220#212#0|2#1#170#5#5|3#1#140#140#140|4#1#26#50#89|5#1#58#166#215|6#1#48#44#56|7#1#123#73#46|0#2#170#170#170|1#2#220#170#3|2#2#176#34#58|3#2#61#61#61|4#2#156#157#154|5#2#57#115#215|6#2#38#31#54|7#2#68#20#20|0#3#110#110#110|1#3#92#92#92|2#3#102#0#0|3#3#142#116#15|4#3#38#38#38|5#3#35#35#35|6#3#85#24#24|7#3#10#10#10

Armament

Minotaur comes stock with the following turrets:

6 rocket/missle launchers
6 lasers
9 miniguns
11 sentry guns

Marked placement for 8 additional turrets. The bottom can also be used for additional turrets, if not used for solar in RE.

Minotaur comes with 2 mounted lasers, and 2 mounted rocket launchers/artillery, with placement for 10-16 additional mounted guns/drills.

survivability

The retrofit from the Taurus, saw the Minotaur hull converted to steel, with critical areas reinforced with combat steel. The rear hangar was reinforced to 3 layers, with blast doors sandwiched in between 2 hangar doors. The cockpit area saw additional armor placed around the cheek area, and the bulk of the nose reinforced with combat steel.

The hydroponics were expanded and converted into auxiliary rooms, allowing pilots to decide placement. Rooms were expanded to allow for a pair of shield chargers/capacitors on either side, boosting the value of total shield displacement.

Thrusters

The Minotaur features a wide variety of additional thruster mounting points on all axis, which should give a sufficient level of movement when fully utilized. Later stages may see the Minotaur become a little sluggish when fully kitted out, so it at the discretion of the players to shape the characteristics of the Minotaur.

Features and Devices

Comes with Wifi, detector, armor lockers, repair station, fridge, food processor, full medical suite at rear, and partial suite at bridge.

One of the interesting characteristics of the Minotaur is that although the hangar can’t accomodate larger HV’s, this can be offset by mounting the top of the ship, via going up the sloped face of the forward section. This allows the wing area to host a mix of HV’s and SVs, and even some small CV’s allowing the Taurus to operate in a limited carrier capacity

Storage

The Minotaur Assault Transport is emphasis on the assault, and less on transport aspect. It retains the "Light transport" aspect of the Taurus, so players will be encouraged to empty often, and hotload ammo, by keeping a surplus of ammunition in a standard container, refilling the ammo contain when opportunity permits.

320k x2 container
250k x1 ammo (expandable option) for RE, 320k x1 for Vanilla.
88k x1 harvest (expandable option)
8k x2 misc storage

Lore and History

After the commercial success of the Taurus LT, buyers started pinging Phoenix Starworks for an uparmored, and upgunned version, for use in hotter sectors. Phoenix Starworks’ division 4 responded by taking on task. The outcome being a product that held true to the spirit of the Taurus, yet able to operate in the most dire of circumstances.

when the first prototype was coming off the assembly, a young engineer by the name of Tony Max, mistakenly calibrated the wrong color scheme to the unit, resulting in the ship coming out in a black and red format. This would turn out to appeal to some buyers, and later the option was added for a choice of color to Phoenix Starworks products.

The Minotaur would see success as a armored light transport in contested areas, and in the wrong hands, pirates and raiders would make prolific use of them, much to the dismay of border colonies, and unsecured transit lanes.

The Phoenix Starworks Minotaur AT; order yours today!