LDR100

If you liked this item, please rate it up on Steam Workshop page.

Author: ldr100

Last revision: 13 Apr, 2023 at 20:53 UTC

File size: 6.87 MB

On Steam Workshop

Description:

LDR100 The REWORK!!! Made the kit a lil less confusing by removing unnecessary fluff and making overall more fun to play.

Mechanics:

EX Meter: The little fireball icon you see on the screen represents the charge of your Neutral special.

Crystal Flame: Crystal flame is the status effect that is inflicted when an opponent is hit with a fair amount of LDR100s moves (Jab 3, Tipper Tilts (Up, Down, Side), Bair, Uair, FStrong, NSpecial, DSpecial). It deals 4 damage, 8 enrage and restores some of the charge to your EX gauge over the 3 second it is applied.

Enrage/Burning: Hitting an opponent with Crystal Flame will increase this value by 2 per tick. At 10 Enrage you will go into the Burning state where you can power up your moves with the use of the parry button (Some moves automatically use this). This will cost 10 Enrage when you do so, some attacks cost more enrage.

Install: LDMode

This install can be activated at 50 or more enrage by holding attack and pressing the
special button. Can be used kind of like a burst from traditional fighting games. Your enrage
will slowly drain over the duration LDMode ends when you use EWLDR or fall to 0 enrage.

While in LDMode you have:
25% Increased Damage!
Speed Increase!
Reduces costs of Enrage moves by 5

However have downsides of:
Take 25% increased damage
Slowly take damage while in LDMode
Getting hit reduces Enrage by 2

You can use the activation attack for 10 enrage while in LDMode

Moveset:

NSpecial: Charges a huge chargeshot with varying effects at every level.
Level 0: A fireball that eventually comes to a halt and deals no knockback, but does a little damage and applies Crystal Flame.
Level 1: A traditional fireball travels in a line and deals damage.
Level 2: A big slow moving fireball that stuns.
Level 3: A multi-hitting fireball that has high knockback.
All levels deal more damage based on Enrage.

FSpecial: A tether that can be angled. Hold special when used against no target to fly through the air. The no target dash can be used once per airtime. If you press parry during start up it becomes a tether that pulls enemies in and applies Crystal Flame. Colliding with terrain creates an explosion.
10 Enrage: Parry can be pressed during start up to do a stunning tether that has high knockback.

USpecial: Similar to link spin attack. No pratfall but the second use will have pratfall.
Can be charged for extra spins!
10 Enrage: Can be cancelled into attacks

DSpecial: Dash in a downwards direction this attack applies Crystal Flame. Colliding with terrain creates an explosion.

Jab: A three hit jab with the finisher applying Crystal Flame.

Dash Attack: A elbow charge that can be cancelled into DTilt, UTilt, UStrong.
10 Enrage – Can be cancelled into FStrong or DStrong.

FTilt: A slow slash in front of you. Has a tipper with high stun and applied Crystal Flame.

UTilt: An explosion around your body that inflicts Crystal Flame. The sweetspot at the top has higher knockback. Can be wavedash cancelled left or right on hit.
10 Enrage – Parry can be pressed during the start up to increase the power of this move.

DTilt: A low kick that can be jump cancelled. The tip spikes and applies Crystal Flame.

FStrong: A multi-explosion ahead of you. deals high damage, knockback towards the centre of the explosion.
10 Enrage – Final explosion is bigger.
10 Enrage – Can be used in the air.

UStrong: A rising headbutt. Charge to jump higher.
10 Enrage – Increases jump height.

DStrong: A quick strong force blast. Has a semi spike angle after the initial blast.

Nair: A quick nair with a tipper that applies Crystal Flame.

Fair: A strong 2 hit kick. Can be charged, if charged enough becomes enraged.
10 Enrage: If parry is pressed Fair A 3 hit kick that applies Crystal Flame.

Bair: Can be Tapped or Held. Tap: A small quick blast. Hold: A big explosion applies Crystal Flame.
10 Enrage: Parry during start up to get instant explosion.

UAir: Similar to Link UAir. A lingering stab that applies Crystal Flame.
10 Enrage: Jump Cancel on Hit.

Dair: Similar to Link DAir. Sweetspot at the beginning that spikes. Can be jump or attack cancelled on hit.

EWGF: Input Forward, Down, Down+Forward then Attack/Special. A fast stunning punch that sets up for combos.
25 Enrage: Extra knockback

EWLDR (ElectricWindLongDiveRising) LDMode: A fatal combo! while powered up!

Credit:
Bar-Kun – Created Tester and assisted with coding! Check out his characters too they are amazing!