Gas Traps And Shells

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Author: Ministery Of Gorf

Last revision: 13 Nov, 2018 at 13:54 UTC

File size: 973.82 KB

On Steam Workshop

Description:

Adds gas traps and gas shells for mortars.
Mortar gas clouds are slightly larger.

Gas trap releases a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up as long as a pawn is in the gas.

Gas masks from mods using the ToxicSensitivity statmod delays (or completely saves) your pawns from dying.

Gases types available:
Toxic
Sleep
Fear
Rage
Tear gas
Corrosive

Requires IEDBomb research to build.

Non-steam download: https://www.dropbox.com/s/beqc32u3kypcwsw/GasTrap_v09.zip

V0.91
Updated for Rimworld 1.0

V0.9
Updated for Beta 19. Also introducing my most horrible creation yet: the corrosive gas trap/shell… Let’s barbeque!

V0.8
Gas shells for mortars. Fart at a distance, why not!? Insect traps removed.

V0.726
Updated for beta 18. Slight buff to gas severity and duration.

V0.725
Fear gas trap added, buffed toxic gain speed, chance to gain Dementia and Carcinoma from toxic gas halved, Gas Trap renamed to Gas Trap (Toxic). Don’t Panic!

V0.7
Can trigger traps remotely, with switch for Manual/Proximity detonation. Traps no longer trigger by pawn walking on other side of walls. Balancing (buffed effects).

V0.65
Allies, neutrals and colonists never trigger the traps. No more explode in your face when constructing one!
Also requires IEDBomb research to build.

V0.6
Let’s sleep and fight in our own vomit!
-Added Rage gas.
-Added Sleep gas.
-Added Tear gas.

V0.5
Gas is dangerous, Mkay.