Asset Counter

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Author: WildW

Last revision: 29 Aug, 2022 at 14:07 UTC

File size: 5.12 KB

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Description:

Prints the number of loaded assets to Automation.log when loading a game. This mod is useful for people who are experiencing issues with the asset limit bug, and will even print information to the log as the game is about to crash.

To use this mod, view Automation.log which can be found alongside the rest of your logs at UserAppDataLocalFiraxis GamesSid Meier’s Civilization VILogs

When examining the log, each entry will have a mod/DLC name, its asset count, and the percentage that asset count contributes to the total asset count. Not all mods have their assets counted, it’s a manual process and even for the mods that we know the counts of I have not inputted everything into the breakdown calculator in this mod. This might change in the future, as I may find a way to automate it.

Ex:

Total asset count: 11486 Breakdown: Base Game: 4305 – 37 1 (DLC) Rise and Fall + Gathering Storm: 1424 – 12 Others: 5757 – 50 2 (DLC) Portugal Pack: Unknown 3 (DLC) Vikings Content: Unknown 4 (DLC) Vietnam and Kublai Khan Pack: Unknown 5 (DLC) Barbarian Clans Game Mode: Unknown …

– In this example we see that the base game adds 4305 assets, which is 37% of the total count, 11486

– I am told that the game begins to become unstable (graphical bugs) around 8192 total assets, and will definitely crash by 16384, though in this example, it only took 11000.