Dyanamic Civilian Traffic Showcase

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Author: RD-Dukty

Last revision: 27 Nov, 2020 at 19:56 UTC

File size: 5.12 KB

On Steam Workshop

Description:
Dyanamic Civilian Traffic Showcase

Q: What is this?
A: This is a pre-packaged system designed to showcase and implement a system I designed for dynamic Civilian traffic (I.E. cars that drive about on their own).

Features:
-Constantly spawning and self-cleaning civilian traffic that will wander around near players locations; Vehicles spawn 500-1500 meters away from players, out of sight generally.
-Self-contained "scriptless" design for those of us with a rampant fear of .SQF files. 🙂
-Debug Mode: By assigning a Zeus to the "debugZeus" variably, all spawned vehicles will be assigned to the specified curator, allowing them to view and interact with all spawned units from this Showcase.
-Should function even with multiple players active in a server.
-by Resizing the main included trigger area, mission-makers can regionalize areas that players can be within to vehicle spawns.

Todo / Known Issues:
-If players are too far apart from one another, vehicle spawn locations may overlap – causing vehicles to spawn too close to players. (This issue will NOT happen during despawning units)