[WOTC] Mechanic Class

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Authors: RustyDios, GBOverload, Cerebralcloud92

Last revision: 28 Feb, 2022 at 03:53 UTC

File size: 238.59 KB

On Steam Workshop

Description:

The Mechanic serves as a heavily versatile soldier built not for direct combat, but more so for supporting those who can engage with those hostile heavyweights. Wielding a Primary Pistol and a Spark BIT as their Secondary, the Mechanic stands ready to keep our machines in top condition, whilst also taking the hostile bots down a peg.

IMPORTANT NOTE :

Whilst I’m not 100% on it, it’s entirely possible that you only need the Mechatronic Warfare Perk Pack and not the entire mod to make use of the Mechanic.

Unique Skills:
  • Supplication Protocol: Gives 3 Shield HP to an ally, but gives 6 Shield HP on Robotic allies.
  • Eradication Protocol: Gives 2 Damage and 3 Crit Damage to one ally.
  • Optimisation Protocol: Gives 20 Aim and 10% Crit Chance to one target.
  • Resident Virus: Reduce an enemy’s Damage by 3 and Crit Damage by 4. Doubles reductions on Robotic enemies.
  • Rootkit Virus: Reduces an enemy’s Mobility by 9 and Tech Strength by 60. Only targets Robotics.
  • Fatal Exception Exploit: Domination, but only on Robotics.
  • Halt and Catch Fire Exploit: Stun for 3 Turns, remove 30 Defense, shred 2 Armor, and apply Rupture on one Robotic enemy.

All other skills used in the Skill Tree are sourced from the Required Mods mentioned.

COMPATIBILITY

There’s nothing that’s not glaringly obvious as to what this mod would be incompatible with, but you never know.

Credit

Credit where credit is due, there’s a large handful of people I have to thank for making this Class even possible.

RustyDios: Major Coding on every part, basically.
GameBreaker: Class Icon and Mod Thumbnail
Mr Danger Dude: Fixing Holo-Targeting not applying on Pistol Shots.
Iridar: His patience with me in addressing me and my buggy code.

XCOM 2 Modding Discord: General knowledge and suggestions
MEME Discord: General feedback and small fixes