WC_qUIck_FLGx

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Author: Zyxpsilon

Last revision: 8 Jul, 2020 at 17:39 UTC

File size: 35.27 MB

On Steam Workshop

Description:

MOD-ID TAG = #2158964985
DESCRIPTION = Flags & Cities
SUMMARY = National Flags are shown as "Rectangular Buttons" in the Strategy Layer and for Armors, as "Elliptic" symbols during Tactical missions.

This Mod combines each previous (initially created back in FEB:2017) Vanilla/XCom2 packages (qUIck_FLG+FP2+3+4+5) into a single big structure that assembles everything (somewhat adding an indirect "FP6" component) for swift processing. As a result, it’s now possible to introduce alternate features and gameplay systems — much more easily.

PS; It is highly recommended that if anyone has the previous "oldish" versions installed.. they should all be de-activated if you intend to use this one.

ALTERNATE GAMEPLAY CONDITIONS

If necessary assets are present.. Role-Playing (RPx) magic can be developped in a logical manner to add cool situations within many Storyline concepts. The first three columns on the All-Flags Preview above are indicative of such potential for various events which can be driven by Character Pool’ing steps too!

Sooooo.. to demonstrate these campaign situations, i’m giving you a Pool of 115+ custom Characters (some of them mine like the ST-Voyager crew & variable "CovertOps" duo Teams, etc) along with a rapid "XComStartingSoldiers.INI" file to edit (( From this mod; (WOTC) Starting Soldiers .. by Jace the Ace )) as you see fit. Some swift BIN(s) are also supplied individually or everything is still into the complete set file named ZyxRPx-ALL.bin.

Instructions & List references are included in this Drop-Box link
(( FLGx Role-Play assets[www.dropbox.com] )) to a complete ZIP of essential files.

Secondly, the last seven Preview images (Sarah Connor:SkyNet .. SEVEN of Nine:ST-Voyager .. DATA:ST-TNG .. etc) give visual hints of how custom Squads can be created and managed.. at least in terms of LongWar-oTC ruleset principles & RPx campaigns.

CURRENT ISSUES

1) The Nationality list for Character customization still (although a bit less so than before) has weird parsing methods between Vanilla Nations (36) and what’s newly inserted by me (nearly 190+). Basicly, the Alphabetic cycle begins as expected with "A-nonymous" but not after having dumped the first 11 defaults (Argentina to Greece). Then.. the RPx package starts (with "-Antartica-") near "Sweden" by embedding the whole gang (41) until the list completes at "Zimbabwe".
That’s a very tricky code-fix to attempt.. so i can’t promise anything.

2) I had reasonable plans to offer FOUR new custom Regions; Balkans, Scandinavia, Caribbeans and Middle-East. But the default array and subsequent effects on risky mysterious Vanilla functions refuse to validate such wacky elements. Not sure how to enforce this cool gameplay twist — but i’ll give it an honest try, eventually.

UPDATES

(08/07/2020)PM: Initial Release!

Enjoy.

— Zyxpsilon.