HL:S Fixed Chrome Textures

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Author: Paynamia

Last revision: 24 Apr, 2018 at 03:07 UTC

File size: 3.1 MB

On Steam Workshop

Description:

READ THE DESCRIPTION

This addon aims to give the best looking chrome textures for HL:S models possible.
All spheremaps used in Half-Life have been converted to cubemaps, and also include HDR versions. This eliminates the issue of tiling spheremaps, and also that of overbright textures on HDR-enabled maps.

Cubemaps, unfortunately, don’t work in the same way spheremaps work in GoldSrc or once worked in Source.
Spheremaps in GoldSrc and older versions of Source always orientied themselves based on the player’s camera, whereas cubemaps are oriented based on their position in the world. Because of this, there will be some differences when compared to Half-Life.

This addon does not convert chrome textures used on unused models. I may convert these later.

Additionally, cubemaps in the Source Engine aren’t affected by lighting, and will appear to glow in the dark. Settings that would allow the textures to be affected by lighting, however, also result in the broken texture mapping and lack of HDR support. There has to be a compromise between these issues.

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Help

If the addon or parts of it don’t seem to be working, it’s likely because of a conflict with another addon. Many Half-Life-related addons include either the original chrome textures or their own attempts at fixing them, and Garry’s Mod’s load ordering is unpredictable. Addons such as Half-Life: Source Playermodels or Half-Life: Source Sweps are likely to cause this despite otherwise being perfect compliments. For such situations, I’m including a link to a manual download.

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Manual Download

Google Drive[drive.google.com]
Extract to your "addons" folder for Garry’s Mod or your "custom" folder for Half-Life: Source.