[GFC] Halflings

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Author: xalauch

Last revision: 29 Jun, 2016 at 19:25 UTC

File size: 906.24 KB

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Description:

[Requires "Brave New World" DLC]

New civilization "Halflings" for fantasy-themed maps. The Half King as their leader. This is a growth based civ.

Special Traits:

– Thriving Community: 25% Food is carried over after a new Citizen is born in your capital. (basically it provides a free Medical Lab that you won’t need to build if you ever achieve the Atomic Era. It stacks with the Aqueduct and has no maintenance cost).

Special Unit:

– Supply Wagon: Unique Halfling unit replacing the Horseman. It can’t attack, but can be stacked with a military unit to heal units around them every turn.

Special Building:

– Halfling Watermill: +15% Food; +2 Food and +1 Culture. Each worked River tile provides +1 Food and +1 Culture. City must be built next to a River.

Special Improvement:

– Polder: A Polder can only be built on Flood Plains and Marsh. It boosts food output immediately. It also provides +1 Production and +2 Gold once Economics is researched.