Murder Drones Pack

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Authors: MrTheWizard, C_ART

Last revision: 20 Feb, 2023 at 13:54 UTC

File size: 425.4 MB

On Steam Workshop

Description:
Welcome to the Murder Drones Model Pack!

The models within this pack take inspiration from the models used by Glitch Productions in their "Murder Drones" show on YouTube. This addon is in no way endorsed or supported by Glitch Productions, nor does it show their intentions.
This is the Garry’s Mod Version. The SFM version can be found here


Credits

This addon would not exist without the help of the people below, no matter their contribution size:
MrTheWizard – project lead, 3D modelling, texturing artist, screenshots, testing
C_art – 3D modelling, texturing artist, screenshots, testing
Jako – Creating Uzi’s Beanie Pompom


FEATURES

This addon pack features a custom spawnlist containing all of the props and ragdolls (except for the playermodels) used in this addon.

CHARACTER RAGDOLLS
  • N
  • J
  • V
  • Uzi
  • N – no tail/wing physics
  • J – no tail/wing physics
  • V – no tail/wing physics

The default ragdolls (minus Uzi) have physics for their wings and tails. J has additional physics for some of her hair strands.
Additionally, the characters have HWM flexes (similar to the TF2 characters) instead of the standard flexes we have made in the past. The components for control over the eyes and teeth are also included in the flex poser, so that the next person who asks me where they can make the "X" flex, go to the face poser!

BODYGROUPS

N
— Tail Bodygroup
— Wing Bodygroup
— Hat Bodygroup
— Hand Bodygroup (swap between claws and none)
— Hair Bodygroup
V
— Tail Bodygroup
— Wing Bodygroup
— Hand Bodygroup (swap between claws and none)
— Hair Bodygroup
— Scarf Bodygroup
J
— Tail Bodygroup
— Wing Bodygroup
— Hand Bodygroup (swap between claws and none)
— Hair Bodygroup
— Scarf Bodygroup
Uzi
— Beanie Bodygroup
— Hair Bodygroup
— Necklace Bodygroup

PROPS

The addon features the following props/extra ragdolls:

  • Flag (with physics)
  • Blades (left and right – can be attached to the main models using the bone merger)
  • Missile (explodes if hit – handle with care)
  • Railgun (has a magazine bodygroup and changeable light skin. Also has a skull key chain)
  • Railgun Magazine
  • Railgun Cannister
  • Drone Head (doesn’t have any flexes)
  • Drone Torso
  • Drone Arms (fingers are controlled with physics)
LIGHTING

If you see a light on any of the models in this pack, chances are it is colourable. To do this, you’ll need to use the Self Illumination Color Tool. The only exception to this rule is the charging up light on the railgun, which cannot be coloured due to its programming.

PLAYERMODELS

All of the character models have their own playermodel. The tail on V, J, and N is disabled by default. They also have their own first-person viewmodels.