Highwayman Reforged
This mod aims to change unused abilities into ones that aid the classes play style, without changing too much and detracting from the core design.
The Highwayman is already a strong class, so buffs should be small as he really doesn’t need them.
Although two abilities are underused, tracking shot and Grapeshot Blast.
Tracking Shot:
– Added mark on hit
This should make the move more useful on bosses or big enemies as it negates some of the downsides of marking a target (not attacking that turn) with Tracking Shot you can mark, buff and deal a small amount of DMG with crits all in one move.
Grapeshot Blast:
– Changed Performable positions to 2,3,4 (from 2,3)
– Added chance to mark (40% – 50%)
– Buffed accuracy by 5% per lv
– Changed targets to 1+2+3+4 (From 1+2+3)
– Changed base crit chance to 0 (from -9% – -5%)
– Added Bonus DMG vs Mark 45% – 65%
– Added Bonus crit vs Marked 10% – 20%
This might sound super good with the amount of buffs, but this moves is so garbage and Highwayman’s other moves are so good, I still think this move would only be picked on a Mark focused team or for The Flesh. Maybe this move is actually stupid and abusable now? But I don’t think it is yet, even with all these buffs. PS. I don’t like grapeshot Blast.
Balance changes will be updated as I (Or others) play more with the mod.
Check out the other characters:
Crusader: https://steamcommunity.com/sharedfiles/filedetails/?id=2124232207
Vestal: https://steamcommunity.com/sharedfiles/filedetails/?id=2126888654
Houndmaster: https://steamcommunity.com/sharedfiles/filedetails/?id=2130473936
Bounty Hunter: https://steamcommunity.com/sharedfiles/filedetails/?id=2134844559
Leper: https://steamcommunity.com/sharedfiles/filedetails/?id=2137150851
Plague Doctor: https://steamcommunity.com/sharedfiles/filedetails/?id=2146008250
Occultist: https://steamcommunity.com/sharedfiles/filedetails/?id=2172130842
