Occultist Reforged
This mod aims to change unused abilities into ones that aid the classes play style, without changing too much and detracting from the core design.
The Occultist is a strong class that I think makes good use of nearly all their abilities, and therefore has very little changes.
Sacrificial Dagger:
– Added bleed (1-3)
Gives dagger an extra bit of dmg to make frontline occultist a bit stronger, as well as allowing him to synergise with more teams.
Daemons Pull:
– Added slow debuff -4 – -8
– Damage buff, from -50% to -30%
– Ignores stealth and de-stealthes
In my opinion, his worst skill and has nearly no use in the base game. Now does more dmg and has a chance to slow the enemy, this gives a bigger reward for using it and another resistance check against the enemy. Also now de-stealths enemies, making it great for countering backline stressers.
Balance changes will be updated as I (Or others) play more with the mod.
Check out the other characters:
Crusader: https://steamcommunity.com/sharedfiles/filedetails/?id=2124232207
Highwayman: https://steamcommunity.com/sharedfiles/filedetails/?id=2125280774
Vestal: https://steamcommunity.com/sharedfiles/filedetails/?id=2126888654
Houndmaster: https://steamcommunity.com/sharedfiles/filedetails/?id=2130473936
Bounty Hunter: https://steamcommunity.com/sharedfiles/filedetails/?id=2134844559
Leper: https://steamcommunity.com/sharedfiles/filedetails/?id=2137150851
Plague Doctor: https://steamcommunity.com/sharedfiles/filedetails/?id=2146008250