Man-at-arms Reforged
This mod aims to change unused abilities into ones that aid the classes play style, without changing too much and detracting from the core design.
The Man-at-arms is a good class but has a few abilities that are notably weaker than the rest.
Command:
– changed targets from party to 1,2,3,4 enemy
– now marks
– buffed accuracy from 0 to 95-115
– damage changed to -100%
– buffed dmg while guarded buff from 15-25%, to 25-35%
This ability is mostly just never impactful in base form, +10% chance to hit and +8% chance to crit generally isnt worth giving up an attack, but being able to mark will make it a very useful ability on a mark oriented team.
Defender:
– Added SPD buff for MAA, +3-5
– Added DMG buff to target while guarded 10-20%
Allows MAA to guard while minimising the downside of having to spend a turn guarding by giving him a SPD buff as well as a DMG buff to the defender. this should make the ability more useful than just saving a hero from deaths door.
Balance changes will be updated as I (Or others) play more with the mod.
Check out the other characters:
https://steamcommunity.com/workshop/filedetails/?id=2125527701