Expanded Cities AI
Expanded Cities AI is a core requirement for my expanded cities mods. Using this mod alone will do nothing. Only the Expanded Cities you choose will use the AI, and it will not affect any other parts of the world.
For those interested in using it for the Forgotten Construction Set – everyone is welcome to use the AI how you please as long as you credit the source. You’ll need to copy the mod from the steamapps/workshop/content/233860 folder into your main Kenshi mods location.
For Modders: Changing any data might affect the core AI mod. I recommend duplicating and renaming the entry if you plan to make adjustments to anything.
Current AI Progress
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Goals: Citizens live from day to day with different schedules. They work, shop, take breaks, drink, and sleep.
Citizen Variety: Citizens living in shacks are noticeably poorer with less clothing and wages, and they’re more likely to buy hashish.
Trade Dialogue: Many shack citizens have a dialogue that allows you to sell illegal or stolen items (as long as you have alcohol or an illegal item in your inventory).
Other NPCs: Wandering recruits and rough travelers that go from town to town bars (should also go shopping).
Crime: Some NPCs might engage in crime or mug people.
To Do List for AI
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Fix EC-AI Master Mod Dialogue: Everything should still work fine, but the AI mod currently uses the same tag for dialogue as my Expanded Cities – The Hook mod.
Citizen Improvement: Small additions, improvements, and fixes.
Crime Improvement: Fix any bugs and other small additions.
Police AI: They need to relax and go shopping too! (had a few issues)
Dialogue Improvement: Add more dialogue for citizens or gangs.