Dynamic Undercover Ops – Šumava

This mission combines Dynamic Recon Ops and Icontinentia’s undercover / civilian recruitment simulation to create a dynamic undercover scenario. There are a few changes to the rule set of the mission to maintain immersion.
For the full ruleset on how undercover works, visit https://github.com/1ncontinentia/Incon-Undercover/blob/master/README.md.
- There is a new settings tab "Additional settings" for mission setup, make sure to check it out
- To be undercover you must use an uniform from the enemy faction(s) or from the civilian faction you selected.
- Undercover AI works but they need a lot of micromanagement. You can order them to take uniforms by using the unit action tab
- Some objectives (arty, cache, mortar, hvt, pow, fortify) have security areas in which you need to be wearing enemy uniforms to not get compromised. You will be notified when you enter one.
- Emplacements, bunkers, compounds are considered security areas. You need an enemy uniform to enter them
- Travelling prisoners won’t join your squad unless your disguise is compromised. Prisoners that join your squad won’t be undercover.
- Completing objectives will increase players’ ratings in order to increase the chance of recruiting civilians
- Stealth is dependent on the disguise compromised status
- Civilian cars are added to starting vehicles list
- Hostile civilians won’t attack undercover units
- If you respawn in multiplayer, you are most likely still compromised
Requires CBA. Should work with anything else. Works with C2 too, despite the warning.
Will I port this mission to map X? Probably not, however you are more than welcome to do that. You can grab the mission files from here https://github.com/parrygod1/Arma3-DynamicUndercoverOps.
mbrdmn for Dynamic Recon Ops
Incontinentia for the incredibly detailed and performant undercover scripts
decembarch for helping with MP testing
Enjoyed the mission and want to support me somehow? You can…
Required items:
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Šumava — Steam Workshop
CBA_A3 — Steam Workshop